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General Tabletop Discussion
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So, I kind of want to stay with 2014 rules. What are my longterm options?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9498735" data-attributes="member: 28487"><p>Stick with 2014, a lot of the advice I would give has been given. Your biggest problem going forward will be players, retain those you have, if possible. If playing online either use a VTT with the automation for 2014 already locked in or stick with ones that do not need automation.</p><p></p><p>I think you should consider buying the new DMG, or at least cribbing the encounter guidelines. I believe that they are better than the 2014 ones, even for 2014 monsters.</p><p>I believe that 2024 adventures, or even Tales of the Valiant/Level Up adventures will probably work with 2014 characters with minimal conversion.</p><p></p><p>I would not run 2024 classes with 2014 rules but would happily allow 2014 classes in a 2024 game. I think that they would mostly work but they would grind the gears in places.</p><p>As for this list:</p><p></p><p>I think 2024 could work with feats as optionable.</p><p></p><p>In my opinion, 2024 would work fine with the old background rules as long as one also included the starting attribute bonus rules from Tasha. If using feats then allow a free origin feat and if feats are banned then not.</p><p></p><p></p><p>Why not grandfather them in?</p><p></p><p>I find utility in the jargon but if you don't like it, you don't like it.</p><p></p><p>In short, I see no reason, other than player retention not to continue playing with the old rules, if that is your preference. </p><p>As a DM one can run any game one wants, it may be more difficult as a player. If you already know players that will stick with the existing rules that may not be an immediate issue.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9498735, member: 28487"] Stick with 2014, a lot of the advice I would give has been given. Your biggest problem going forward will be players, retain those you have, if possible. If playing online either use a VTT with the automation for 2014 already locked in or stick with ones that do not need automation. I think you should consider buying the new DMG, or at least cribbing the encounter guidelines. I believe that they are better than the 2014 ones, even for 2014 monsters. I believe that 2024 adventures, or even Tales of the Valiant/Level Up adventures will probably work with 2014 characters with minimal conversion. I would not run 2024 classes with 2014 rules but would happily allow 2014 classes in a 2024 game. I think that they would mostly work but they would grind the gears in places. As for this list: I think 2024 could work with feats as optionable. In my opinion, 2024 would work fine with the old background rules as long as one also included the starting attribute bonus rules from Tasha. If using feats then allow a free origin feat and if feats are banned then not. Why not grandfather them in? I find utility in the jargon but if you don't like it, you don't like it. In short, I see no reason, other than player retention not to continue playing with the old rules, if that is your preference. As a DM one can run any game one wants, it may be more difficult as a player. If you already know players that will stick with the existing rules that may not be an immediate issue. [/QUOTE]
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So, I kind of want to stay with 2014 rules. What are my longterm options?
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