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*Dungeons & Dragons
So I ran an oldschool competitive dungeon in 5e...
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<blockquote data-quote="Nagol" data-source="post: 7291726" data-attributes="member: 23935"><p>LOL, there was no time for resting in the original! The very air is toxic and will kill the PCs if they spend too long in the dungeon. "A character will suffer 1-6 hit points of damage for every turn spent in the gas". A turn is 10 minutes and is the basic time unit for exploration in 1e.</p><p></p><p>Tourney play is always different from table play. Especially tourney play focusing on plot success as opposed to intra party roleplaying. Tourney play tends to be much more focused and decisive.</p><p></p><p>Table play varies a lot by table and the tables where those players learned to play. Skilled play in any game tends to follow the risk/reward structure of the game. 1e tends to be less forgiving than 5e so turn over of low level characters can to be quite high. The reward systems are different: 1e has a much greater emphasis on treasure and a low emphasis on rewarding combat. So 1e players tend to have much more focus on combat avoidance/stacking the deck in your favour feel.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7291726, member: 23935"] LOL, there was no time for resting in the original! The very air is toxic and will kill the PCs if they spend too long in the dungeon. "A character will suffer 1-6 hit points of damage for every turn spent in the gas". A turn is 10 minutes and is the basic time unit for exploration in 1e. Tourney play is always different from table play. Especially tourney play focusing on plot success as opposed to intra party roleplaying. Tourney play tends to be much more focused and decisive. Table play varies a lot by table and the tables where those players learned to play. Skilled play in any game tends to follow the risk/reward structure of the game. 1e tends to be less forgiving than 5e so turn over of low level characters can to be quite high. The reward systems are different: 1e has a much greater emphasis on treasure and a low emphasis on rewarding combat. So 1e players tend to have much more focus on combat avoidance/stacking the deck in your favour feel. [/QUOTE]
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So I ran an oldschool competitive dungeon in 5e...
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