Hi folks!
Today I started running The Hidden Shrine of Tamoachan from Yawning Portal. My group has 4 players, and I'm running it pretty much as-written from the book. For those who don't know, Tamoachan is a 1st edition dungeon originally intended for tournament play that has now been adapted for 5th. In a tournament setting, players had two hours (!) to get as far as they could. That's crazy! My group spent literally two hours in the first room interacting with different stuff and being super paranoid.
I played a bit of Pathfinder and a lot of 5e. Can you guys enlighten me about AD&D and these old dungeons? How did people play!? It must have been such a widely different game.
Also, Tamoachan seems a great dungeon so far. Death by a thousand cuts indeed. The players ended the session with a long rest, and they're hurt. We haven't even gotten very far yet! I'd be surprised if they get out without any deaths. The place is also a trap-invested dungeon and they decided not to bring a rogue. Exciting stuff!
Today I started running The Hidden Shrine of Tamoachan from Yawning Portal. My group has 4 players, and I'm running it pretty much as-written from the book. For those who don't know, Tamoachan is a 1st edition dungeon originally intended for tournament play that has now been adapted for 5th. In a tournament setting, players had two hours (!) to get as far as they could. That's crazy! My group spent literally two hours in the first room interacting with different stuff and being super paranoid.
I played a bit of Pathfinder and a lot of 5e. Can you guys enlighten me about AD&D and these old dungeons? How did people play!? It must have been such a widely different game.
Also, Tamoachan seems a great dungeon so far. Death by a thousand cuts indeed. The players ended the session with a long rest, and they're hurt. We haven't even gotten very far yet! I'd be surprised if they get out without any deaths. The place is also a trap-invested dungeon and they decided not to bring a rogue. Exciting stuff!