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So I ran an oldschool competitive dungeon in 5e...
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<blockquote data-quote="the_redbeard" data-source="post: 7291831" data-attributes="member: 22644"><p>One of the aspects of 1e and OD&D and B/X is a DMing procedure that is left out of 3.x and onward: Reaction Rolls. Few monsters would <strong>automatically</strong> attack. So often the players had a choice whether to negotiate, bribe, or even just immediately retreat instead of attacking. </p><p></p><p>Many old school dungeons, from Caves of Chaos to Temple of Elemental Evil, had opposing factions. The Reaction Roll gave clever players a chance to exploit those faction oppositions. It also made Charisma ANYTHING but a dump stat (charisma modified the reaction roll).</p><p></p><p>In B/X, this was a simple 2d6 chart that was easy to find, and many DMs just used that. The 1E DMG had a percentile table that was less obvious. Depending on how you learned old school DnD (if you learned from someone with a low Gygax number or someone who actually read the DMing procedures as they were clearly spelled out in B/x) or if you just picked it up, you may or may not have been in a group that used Reaction Rolls. </p><p></p><p>The 1e DMG Reaction Roll Table</p><p>%roll Reaction</p><p>01 (or less)-05 Violently hostile, immediate attack*</p><p>06-25 Hostile, immediate action*</p><p>26-45 Uncertain but 55% prone toward negative</p><p>46-55 Neutral-uninterested-uncertain</p><p>56-75 Uncertain but 55% prone toward positive</p><p>76-95 Friendly, immediate action</p><p>96-00 (or greater) Enthusiastically friendly, immediate acceptance</p><p></p><p>*Or <strong>morale check</strong> if appropriate (another less combative mechanic left out of 3.x and onward until re-introduced as an optional rule in 5e.)</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7291831, member: 22644"] One of the aspects of 1e and OD&D and B/X is a DMing procedure that is left out of 3.x and onward: Reaction Rolls. Few monsters would [B]automatically[/B] attack. So often the players had a choice whether to negotiate, bribe, or even just immediately retreat instead of attacking. Many old school dungeons, from Caves of Chaos to Temple of Elemental Evil, had opposing factions. The Reaction Roll gave clever players a chance to exploit those faction oppositions. It also made Charisma ANYTHING but a dump stat (charisma modified the reaction roll). In B/X, this was a simple 2d6 chart that was easy to find, and many DMs just used that. The 1E DMG had a percentile table that was less obvious. Depending on how you learned old school DnD (if you learned from someone with a low Gygax number or someone who actually read the DMing procedures as they were clearly spelled out in B/x) or if you just picked it up, you may or may not have been in a group that used Reaction Rolls. The 1e DMG Reaction Roll Table %roll Reaction 01 (or less)-05 Violently hostile, immediate attack* 06-25 Hostile, immediate action* 26-45 Uncertain but 55% prone toward negative 46-55 Neutral-uninterested-uncertain 56-75 Uncertain but 55% prone toward positive 76-95 Friendly, immediate action 96-00 (or greater) Enthusiastically friendly, immediate acceptance *Or [b]morale check[/b] if appropriate (another less combative mechanic left out of 3.x and onward until re-introduced as an optional rule in 5e.) [/QUOTE]
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So I ran an oldschool competitive dungeon in 5e...
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