So I've no idea what to do...

Lord of the Enarkae said:
. Now I'm thinking for swimming it's -1 for every 5lb of weight so I get -11 for 55lb?

Hey, Lord of the Enarkae, me again! Would you happen to be able to tell me about the swim penalty, specifically, where you found it??? Its a funny side note, but me and my friends know the rule but have been unable to find it for months now! So, could you let me know the book and page number, if you can find it again??? I'd much appreciate it.

Your dwarf fighter sounds cool! You may want to start thinking about your dwarf in terms of character now, what he is like, what he likes, what he hates, where he came from, what his family is like, etc. This will help you choose feats and decide how you want to advance him.

T from Three Haligonians
 

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wizardneedsfood said:
Actually, I'm pretty sure the Dwarven Waraxe counts as a martial weapon for Dwarves, so you'd already have proficency with that. Instead you could take Weapon Focus (Dwarven Waraxe) to get a +1 to attack rolls. And yes, as a fighter you get a second feat as well.

Really? Cool, didn't see that.
 

There may be some confusion here. There are two versions of the Players Handbook that are out. From the way you described your swim penalty, I would guess that you have the 3.0 version of the Player's Handbook (as opposed to the 3.5 version). The 3.5 version will say so on the outside of the front cover, while the 3.0 version won't say either way.

Now, if you are playing the 3.0 version, then the swim penalty is as you describe (-1 per 5 lbs of gear) but the dwarf does not get Dwarven War Axe as a martial weapon.

If, on the other hand, you are playing the 3.5 version, then thd Dwarven War Axe is a martial weapon for dwarves, and the swim penalty is calculated differently (you just double your armour penalty and don't worry about the weight of the total gear).

Either version of the game is fun to play, but you might be getting slightly divergent advice depending on what version of D&D others on this messageboard are using.

Hope this doesn't muddy the issue too much.
 



Lord of the Enarkae said:
I'm using the Third edition.

You may be in luck. The first printing of the 3.0 edition listed some early versions of some of the monsters (goblins were listed, I believe). Thus you could start a game, not just with other humans and demihumans being encountered, but some genuine humanoids.

Otherwise, you might want to look at the SRD for stats, or break down and buy a Monster Manual, or perhaps one of the other monster collections that are out there. This is assuming you want to go that way. It is perfectly possible to have all the good and bad guys be of the 7 basic character races, but without undead, there is nothing for a cleric to turn, for example, and without magic items (as described in the Dungeon Masters Guide or SRD), some of the feats become useless.
 


Lord of the Enarkae said:
Just to be safe I'll use the latest version, so 3.5 it is.

At least you haven't made any purchases yet...I picked up the 3.0 PHB only 3 or 4 months before 3.5 came out. Especially once I moved to VA and discovered that the group I'd be joining was all 3.5. I've since acquired 3.5 and discovered that the PHB makes an excellent shelf decoration :p
 

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