Don't let the header fool you -- I'm not taking a hardnosed position (yet). Just looking for other perspectives.
As I wandered through my local book store during lunch break today, as I sometimes do, I thumbed through a few "monster manual" source books. Looked at the wide variety arrayed on the shelf -- the classic MM, expanded monsters, campaign specific (viable for importation), demons/devils, etc. You know the products.
I had never before considered how many monsters are available in a D&D game to eat/kill/destroy a person. It really is ridiculous in some sense, when you take a look at your own life and count up the number of (excuse the term) bugaboos that you might find out in the wilds eager to rend a limb or two. On your worst nightmare camping trip, for example, you might be threatened by wolves and bears and angry deer with pointy antlers and maybe a rabid fox or badger or wolverine or stampeding buffalo or kamikaze eagle ... but the total number of critters (predatory or otherwise) that you could face in a lifetime still doesn't even come close to the variety of D&D monsters that PC heroes come across as a matter of casual adventuring.
Yeah, yeah, yeah -- I know, in REAL life, we've got car wrecks and financial-theft computer viruses and kidnapping sexual predators and whatnot. "Monsters" of a sort, each and every one. But not nearly as slayable as, say, a half-dragon dire bugbear barbarian loremaster.
I guess I'm just saying that I appreciate a little more how silly it is to try too hard to make D&D gaming sessions seem "realistic." Too many of the base assumptions simply can't be translated. Can't Be Done.
The only aspect of roleplaying that can really make the translation from REAL to FANTASY is human interaction -- I say This, you say That, and we pretend to do something together. Let's hear it for human spirit. (Yay!)
Still, though ... Way too many monsters.
As I wandered through my local book store during lunch break today, as I sometimes do, I thumbed through a few "monster manual" source books. Looked at the wide variety arrayed on the shelf -- the classic MM, expanded monsters, campaign specific (viable for importation), demons/devils, etc. You know the products.
I had never before considered how many monsters are available in a D&D game to eat/kill/destroy a person. It really is ridiculous in some sense, when you take a look at your own life and count up the number of (excuse the term) bugaboos that you might find out in the wilds eager to rend a limb or two. On your worst nightmare camping trip, for example, you might be threatened by wolves and bears and angry deer with pointy antlers and maybe a rabid fox or badger or wolverine or stampeding buffalo or kamikaze eagle ... but the total number of critters (predatory or otherwise) that you could face in a lifetime still doesn't even come close to the variety of D&D monsters that PC heroes come across as a matter of casual adventuring.
Yeah, yeah, yeah -- I know, in REAL life, we've got car wrecks and financial-theft computer viruses and kidnapping sexual predators and whatnot. "Monsters" of a sort, each and every one. But not nearly as slayable as, say, a half-dragon dire bugbear barbarian loremaster.
I guess I'm just saying that I appreciate a little more how silly it is to try too hard to make D&D gaming sessions seem "realistic." Too many of the base assumptions simply can't be translated. Can't Be Done.
The only aspect of roleplaying that can really make the translation from REAL to FANTASY is human interaction -- I say This, you say That, and we pretend to do something together. Let's hear it for human spirit. (Yay!)
Still, though ... Way too many monsters.