Phoenix_Knightwind
First Post
As an avid reader with few budget constraints, I've managed to pick up just about every d20 fantasy source book in print. I must give kudos to everyone who has had the wherewithal to jump into the market. Over all, you guys have done a spectacular job. After playing D&D for over 20 years, I am finally all the resources I ever wanted.
Which brings me to the reason for this post. With so many options, most good, some not so, how does someone choose what to use. With four books on Dwarves, at least nine books on arcane magic and over seven different types of Shaman class, how do I decide what to use from my glutted library?
Below is my top 10 list of non-core d20 supplements. I'd love to hear comments on my opinions, but what I'm really hoping for is advice from players on how they use the sources and input from publishers on their favorite pieces of "plug-n-play" material from their books. Thank you in advance for your posts.
10. Traps and Treachery from FFG.
9. Mythic Races from FFG.
8. The Book of Eldritch Might from Malhavok.
7. Spells and Magic by Bastion Press.
6. Kalamar Players Handbook
5. Mercenaries from AEG. This is the best non-Rokugan book these guys have done, period.
4. Alchemy and Herbalist from Bastion. The book is a little deep and detailed for some, but I love the ideas presented and am already using them in my campaign to great affect.
3. Quintessential Cleric from Mongoose. I'll admit I'm not a huge fan of this series, but the ideas in this book really take clerics to the next level. No other source to date does a better job of making clerics fun again.
2. The Secret College of Necromancy from Green Ronin. This is the best take on the class and school of magic I've seen. It is strictly for DMs, but it corrects everything I thought was wrong about Necromancy in the game.
1. Relics and Rituals from SSS. This book is just too easy to incorporate not to use it.
I wanted to add one more thing: My five favorite plug-n-play pieces:
1. Familiar rules from Spells and Spellcraft (FFG)
2. New races from Monsters (AEG)
3. Psion revision from ITCK (Malhavok)
4. Rules for magical books from Ink and Quill (Bastion)
5. Select (non-magic) classes from Soveriegn Stone.
Which brings me to the reason for this post. With so many options, most good, some not so, how does someone choose what to use. With four books on Dwarves, at least nine books on arcane magic and over seven different types of Shaman class, how do I decide what to use from my glutted library?
Below is my top 10 list of non-core d20 supplements. I'd love to hear comments on my opinions, but what I'm really hoping for is advice from players on how they use the sources and input from publishers on their favorite pieces of "plug-n-play" material from their books. Thank you in advance for your posts.
10. Traps and Treachery from FFG.
9. Mythic Races from FFG.
8. The Book of Eldritch Might from Malhavok.
7. Spells and Magic by Bastion Press.
6. Kalamar Players Handbook
5. Mercenaries from AEG. This is the best non-Rokugan book these guys have done, period.
4. Alchemy and Herbalist from Bastion. The book is a little deep and detailed for some, but I love the ideas presented and am already using them in my campaign to great affect.
3. Quintessential Cleric from Mongoose. I'll admit I'm not a huge fan of this series, but the ideas in this book really take clerics to the next level. No other source to date does a better job of making clerics fun again.
2. The Secret College of Necromancy from Green Ronin. This is the best take on the class and school of magic I've seen. It is strictly for DMs, but it corrects everything I thought was wrong about Necromancy in the game.
1. Relics and Rituals from SSS. This book is just too easy to incorporate not to use it.
I wanted to add one more thing: My five favorite plug-n-play pieces:
1. Familiar rules from Spells and Spellcraft (FFG)
2. New races from Monsters (AEG)
3. Psion revision from ITCK (Malhavok)
4. Rules for magical books from Ink and Quill (Bastion)
5. Select (non-magic) classes from Soveriegn Stone.