Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
So my party decided to adopt an owlbear (and the way I'm running it might be useful to others)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 7317427" data-attributes="member: 6695890"><p>I am reasonably certain I can promise that my <em>players</em> will ensure that happens. I'm looking forward to it.</p><p></p><p></p><p>There are two reasons there. Firstly, it's always going to trail behind the party in terms of AC and HP. It's a ferocious, <em>unreasonably aggressive </em>creature. It needs to act that way, which means when I'm getting the party to decide what it does, it needs to be able to survive and hold its own. Which is why it gets advantage on death saves - the players have an incentive to make it do dangerous things, with a reasonable expectation it can survive. If it ends up holding its own in combat (which it probably will, eventually), I'll account for it in encounter building.</p><p></p><p>The second reason is that it's 4 points lower than a normal adult owlbear - they have a strength of 20. I'll probably make four or five updates to the character sheet as it ages, and will gradually change the ability scores until they meet or exceed the normal values. (This version has a little higher dexterity, since it's small and has no natural armour yet, and +1 INT and CHA, partly to give the impression of it growing up with more intelligent crearures (although I'm not sure the fighter who actually adopted it counts, there), but also to give me an excuse to have it learn just enough language and social cues to allow for hilarity). The DEX will drop over time as it gets bigger and stronger, but I'll keep the small boost to mental stats.</p></blockquote><p></p>
[QUOTE="ccooke, post: 7317427, member: 6695890"] I am reasonably certain I can promise that my [I]players[/I] will ensure that happens. I'm looking forward to it. There are two reasons there. Firstly, it's always going to trail behind the party in terms of AC and HP. It's a ferocious, [I]unreasonably aggressive [/I]creature. It needs to act that way, which means when I'm getting the party to decide what it does, it needs to be able to survive and hold its own. Which is why it gets advantage on death saves - the players have an incentive to make it do dangerous things, with a reasonable expectation it can survive. If it ends up holding its own in combat (which it probably will, eventually), I'll account for it in encounter building. The second reason is that it's 4 points lower than a normal adult owlbear - they have a strength of 20. I'll probably make four or five updates to the character sheet as it ages, and will gradually change the ability scores until they meet or exceed the normal values. (This version has a little higher dexterity, since it's small and has no natural armour yet, and +1 INT and CHA, partly to give the impression of it growing up with more intelligent crearures (although I'm not sure the fighter who actually adopted it counts, there), but also to give me an excuse to have it learn just enough language and social cues to allow for hilarity). The DEX will drop over time as it gets bigger and stronger, but I'll keep the small boost to mental stats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So my party decided to adopt an owlbear (and the way I'm running it might be useful to others)
Top