D&D 5E So my party decided to adopt an owlbear (and the way I'm running it might be useful to others)

ccooke

Adventurer
Well, I say "Adopt". What actually happened is they camped outside a cave, killed the owlbear that ran out to attack them, nosed about in the cave stealthily, completely ignored the carvings and hints of habitation and managed to steal an owlbear egg from under the other parent.

This is exactly what I've come to expect from the party fighter who thinks wearing a pot on his head counts as a helmet and lost a fight with a bookcase.

But anyway. Somehow, they kept the egg warm and safe for a few days, and since it hatched they have had a 1hp tiny owlbear that constantly demands food and attacks things on principle. I'm not quite sure how they kept it alive so long, but it got to the point this week where I decided to work out how to handle this... pet. Especially since, after a very difficult and trying time for the owlbear (... and actually the rest of the party), their Sorcerer managed a perfect natural 20 Animal Handling with a natural 1 opposed roll, and I thought: Yes. They've had it long enough and been lucky enough, sure. They can have a loyal owlbear. I'm sure I can use that to give them some more rope.

So I now have some stats for an owlbear cub that's been... well-socialised and well-fed for its entire short life. I added a few personality traits, ideals, bonds and flaws, too, and told the players: I will accept any suggestion for what the owlbear does that fits the personality defined here. If you suggest something that screws the party over and I accept, the person who suggested it gets Inspiration.

Here's the stats I'm using:

[sblock=Owlbear Cub]
Owlbear Cub (Nominal level 2)


Small monstrosity, unaligned


Armour Class: 12
Hit points: 19 (2d10+4)
Speed: 20’


Code:
   STR     DEX      CON      INT      WIS    CHA
 16(+3)   14(+2)   15(+2)   4(-3)   12(+1)   8(-1)


Skills Perception +3
Senses darkvision 60’, passive Perception 13
Languages Some few words of common. Understands tone if not content.


Keen Sight and Smell The owlbear has advantage on Wisdom(Perception) checks that rely on sight or smell.
Tough The owlbear has advantage on death saving throws

ACTIONS
Beak. Melee Weapon Attack: +5 to hit, reach 5’, one creature. Hit: 4 piercing damage
Claws. Melee Weapon Attack: +5 to hit, reach 5’, one target. Hit: 2d4+3 piercing damage
Screech. A loud declaration of presence, triumph or aggression. Can be heard over some distance


Personality Traits:
  • I am always hungry, and everything looks like a meal.
  • I feel no fear and can bear a grudge until my dying day.
  • I am a mighty and powerful hunter and want everyone to know it.
Ideals:
  • What’s mine stays mine. Territory, people, food, it doesn’t matter - it’s MINE.
Bonds:
  • The one who smells of burning is my master. I will do anything I think he wants.
  • The group I travel with are MINE.
Flaws:
  • I understand the word ‘NO’. I just don’t care.
  • Now I’m mobile enough, I simply cannot leave anything new uninvestigated.
[/sblock]

(It has a few minor changes from the standard owlbear; every now and then I will replace the character sheet with a slightly different one as it grows up. The personality traits will change a little over time (it will get less hungry when it stops growing, and will pass the curious-about-everything stage eventually))

Obviously, this method of dealing with a party pet won't work with every party - my group is entirely happy to do the fun thing that will cost them if it feels suitably in-character, and I know they will have a lot of fun with this. I should be able to get by without ever really running the owlbear, too, which is good - it should be run by the players. It's their pet, after all.
 

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Blue

Ravenous Bugblatter Beast of Traal
I enjoy your whole approach to this, and I especially love

If you suggest something that screws the party over and I accept, the person who suggested it gets Inspiration.

What a great way to encourage players to play to the story.

Especially with that list of Traits et al.

MINE!
 

Nevvur

Explorer
Sounds fun. Not the first party I've heard wanting a pet owlbear, and I've been in one as a player, myself. Madness.

Do me a favor and make sure it screeches during a noise-sensitive event like sneaking past some guards?

Anyway, the Strength and claw damage on the stat block seems pretty high for an itty bitty cutey clawy beaky thingy. Other than that, looks good enough to me.
 

ccooke

Adventurer
Do me a favor and make sure it screeches during a noise-sensitive event like sneaking past some guards?

I am reasonably certain I can promise that my players will ensure that happens. I'm looking forward to it.
Anyway, the Strength and claw damage on the stat block seems pretty high for an itty bitty cutey clawy beaky thingy. Other than that, looks good enough to me.

There are two reasons there. Firstly, it's always going to trail behind the party in terms of AC and HP. It's a ferocious, unreasonably aggressive creature. It needs to act that way, which means when I'm getting the party to decide what it does, it needs to be able to survive and hold its own. Which is why it gets advantage on death saves - the players have an incentive to make it do dangerous things, with a reasonable expectation it can survive. If it ends up holding its own in combat (which it probably will, eventually), I'll account for it in encounter building.

The second reason is that it's 4 points lower than a normal adult owlbear - they have a strength of 20. I'll probably make four or five updates to the character sheet as it ages, and will gradually change the ability scores until they meet or exceed the normal values. (This version has a little higher dexterity, since it's small and has no natural armour yet, and +1 INT and CHA, partly to give the impression of it growing up with more intelligent crearures (although I'm not sure the fighter who actually adopted it counts, there), but also to give me an excuse to have it learn just enough language and social cues to allow for hilarity). The DEX will drop over time as it gets bigger and stronger, but I'll keep the small boost to mental stats.
 

Tallifer

Hero
The gladiator-trained fighter in my party managed to capture and subsequently tame a hammer-headed albatross in the Astral Sea. They had to part ways when the party went for an extended quest on behalf of the Cookie Gnomes and Mushroom Men against the Ghoul Emperor of the Pumpkins and Sverfneblin in the Underdark of Eberron.

Hammerheaded Albatross.jpg
 

SkidAce

Legend
Supporter
My players also aquired and hatched an owlbear egg.

It started with the stats of a mastiff, and everytime its "master" gains a level, I bump its stats up a level until it reached full owlbear.

Untitled picture2.png
 

ArwensDaughter

Adventurer
The first thing I thought of when I saw this thread was the "Domesticate Owlbears" quest from Lords of Waterdeep. To think someone (two someones?) actually succeeded!
 

Wulffolk

Explorer
This reminded me of a novel
"Kings of the Wyld" by Nicholas Eames
One of the characters has a fascination with Owlbears. It is definitely worth a read, and has a very D&D flavor to it.
 

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