Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
So..tell me about Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FalcWP" data-source="post: 3840938" data-attributes="member: 16858"><p>The main thing I love is that the PCs are going to be the heroes in Eberron. There are very, very few high level/epic level NPCs running around, which makes it very believable that the PCs can end up with important tasks, even if they're low level. Combine that with the feel of the setting (intrigue plus over the top action), and its a setting that I really enjoy.</p><p></p><p>There's plenty of room for traditional dungeon crawling (Xen'drik, a continent once ruled by giants thousands of years ago, is built for it), epic quests (lots of threats out there, from the Lords of Dust and Vol the Lich Queen to the tensions that remain from the recently ended Last War... which could erupt again at any moment), or smaller scale adventures (there are numerous power groups, none of which are powerful enough to accomplish what they want, and most of whom could use adventurers).</p><p></p><p>I love the Dragonmarks - bloodlines which have innate magical abilities, which certain families have used to gain monopolies on certain trades (House Jorasco is a family of halflings with the Mark of Healing - they're the source of most magical *and* nonmagical healing in Eberron; House Cannith has the Mark of Making, and creates both magical and mundane items of high quality; and so on).</p><p></p><p>Personally, I'm a huge fan of the idea of seeing what happens if magic is developed instead of technology, which is what Eberron does. A lot of folks aren't as enthusiastic about it, and don't want "robots" (Warforged) and "trains" (The Lightning Rail) in their fantasy, but I think Eberron pulls it off very well. To me, they make a lot of sense given how the world has developed - the lightning rail was an attempt to link a continent-spanning empire together (Something I'm fully able to believe a 900 year old empire would be working towards); the warforged are designed to be smarter, better soldiers than golems, with the ability to learn, which is certainly useful when you have a war that goes on for 100 years.</p><p></p><p>As amethal said, its questionable if most deities in Eberron exist. Its much closer to the real world, where many, many people have faith in one god or another despite the lack of concrete evidence that proves their existence - gods in Eberron, if they exist, don't actually walk the world and take part in it. Spells might come from gods, or they might come from a cleric's faith - nobody is quite certain. Some beings that are worshiped do walk around, however - notable is the lich Vol, and the Undying Court of the Elves. The Silver Flame is also 'real'. The Sovereign Host, the Dark Six, and the Cults of the Dragon Below would be among those religions that don't have a deity that can be proved to exist (though, again, most worshipers believe that they do, and there's no proof that they *don't exist, either).</p><p></p><p>As for the best books out there... well, the Campaign Setting book is obvious <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I also like Dragonmarked (shocking, I know), The Forge of War (which goes in to the details of the Last War), the Player's Guide to Eberron, and Sharn, City of Towers. That said, I've found pretty much all the books to be useful - those are just the ones that I like the most.</p><p></p><p></p><p></p><p>It is a bit tough to justify a Good character worshiping the Dragon Below. However, I can see Good characters who worship the Blood of Vol - it is a very popular religion in a civilized nation, and most folks are not aware of who Vol actually is or the actions she has taken.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3840938, member: 16858"] The main thing I love is that the PCs are going to be the heroes in Eberron. There are very, very few high level/epic level NPCs running around, which makes it very believable that the PCs can end up with important tasks, even if they're low level. Combine that with the feel of the setting (intrigue plus over the top action), and its a setting that I really enjoy. There's plenty of room for traditional dungeon crawling (Xen'drik, a continent once ruled by giants thousands of years ago, is built for it), epic quests (lots of threats out there, from the Lords of Dust and Vol the Lich Queen to the tensions that remain from the recently ended Last War... which could erupt again at any moment), or smaller scale adventures (there are numerous power groups, none of which are powerful enough to accomplish what they want, and most of whom could use adventurers). I love the Dragonmarks - bloodlines which have innate magical abilities, which certain families have used to gain monopolies on certain trades (House Jorasco is a family of halflings with the Mark of Healing - they're the source of most magical *and* nonmagical healing in Eberron; House Cannith has the Mark of Making, and creates both magical and mundane items of high quality; and so on). Personally, I'm a huge fan of the idea of seeing what happens if magic is developed instead of technology, which is what Eberron does. A lot of folks aren't as enthusiastic about it, and don't want "robots" (Warforged) and "trains" (The Lightning Rail) in their fantasy, but I think Eberron pulls it off very well. To me, they make a lot of sense given how the world has developed - the lightning rail was an attempt to link a continent-spanning empire together (Something I'm fully able to believe a 900 year old empire would be working towards); the warforged are designed to be smarter, better soldiers than golems, with the ability to learn, which is certainly useful when you have a war that goes on for 100 years. As amethal said, its questionable if most deities in Eberron exist. Its much closer to the real world, where many, many people have faith in one god or another despite the lack of concrete evidence that proves their existence - gods in Eberron, if they exist, don't actually walk the world and take part in it. Spells might come from gods, or they might come from a cleric's faith - nobody is quite certain. Some beings that are worshiped do walk around, however - notable is the lich Vol, and the Undying Court of the Elves. The Silver Flame is also 'real'. The Sovereign Host, the Dark Six, and the Cults of the Dragon Below would be among those religions that don't have a deity that can be proved to exist (though, again, most worshipers believe that they do, and there's no proof that they *don't exist, either). As for the best books out there... well, the Campaign Setting book is obvious ;). I also like Dragonmarked (shocking, I know), The Forge of War (which goes in to the details of the Last War), the Player's Guide to Eberron, and Sharn, City of Towers. That said, I've found pretty much all the books to be useful - those are just the ones that I like the most. It is a bit tough to justify a Good character worshiping the Dragon Below. However, I can see Good characters who worship the Blood of Vol - it is a very popular religion in a civilized nation, and most folks are not aware of who Vol actually is or the actions she has taken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So..tell me about Eberron
Top