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So..tell me about Eberron
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<blockquote data-quote="Spatula" data-source="post: 3842313" data-attributes="member: 2198"><p>Vol isn't actually worshipped, though. The Blood of Vol cult follows the precepts of the long-dead elven House of Vol (of which the lich is the only "surviving" member, but keeps her existance secret).</p><p></p><p>Also on the religion topic, while clerics aren't required to have their deity's alignment, they still have to somehow rationalize their actions with their faith. A LE priest of the Flame commits atrocities for (in his/her mind) the greater good, not just for pleasure or personal gain.</p><p></p><p>Personally, I think Eberron is a great setting because it is just brimming over with so many ideas that translate very well into adventures. There are lots of power groups with their own agendas, set up to very clearly conflict with one another (possibly with the PCs in the middle!). There are plenty of nefarious organizations, many mysteries to explore, tons of ancient ruins to delve into, etc. etc. etc. The setting just feels very alive to me.</p><p></p><p>I also like the way religion is handled, as it does allow for corruption within a "good" church, which makes such organizations much less one-dimensional, much more interesting, and more open to adventure opportunities. EDIT: Not to mention it actually treats polytheistic religion as... polytheistic, instead of "my god is better than your god."</p><p></p><p>The only "bad" aspect of Eberron that comes to mind is that while the planar cosmology is fairly interesting, the planes themselves seem like rather lackluster sites for adventure compared to the prime. But then, I felt the same way about the Great Wheel ("wow, so this is where slightly evil CN people go when they die. ok, let's go home"). It does somewhat mystify me that we've gotten a book on Sarlona (an overseas nation closed to outsiders) but nothing developing the planes yet. And they badly need it.</p></blockquote><p></p>
[QUOTE="Spatula, post: 3842313, member: 2198"] Vol isn't actually worshipped, though. The Blood of Vol cult follows the precepts of the long-dead elven House of Vol (of which the lich is the only "surviving" member, but keeps her existance secret). Also on the religion topic, while clerics aren't required to have their deity's alignment, they still have to somehow rationalize their actions with their faith. A LE priest of the Flame commits atrocities for (in his/her mind) the greater good, not just for pleasure or personal gain. Personally, I think Eberron is a great setting because it is just brimming over with so many ideas that translate very well into adventures. There are lots of power groups with their own agendas, set up to very clearly conflict with one another (possibly with the PCs in the middle!). There are plenty of nefarious organizations, many mysteries to explore, tons of ancient ruins to delve into, etc. etc. etc. The setting just feels very alive to me. I also like the way religion is handled, as it does allow for corruption within a "good" church, which makes such organizations much less one-dimensional, much more interesting, and more open to adventure opportunities. EDIT: Not to mention it actually treats polytheistic religion as... polytheistic, instead of "my god is better than your god." The only "bad" aspect of Eberron that comes to mind is that while the planar cosmology is fairly interesting, the planes themselves seem like rather lackluster sites for adventure compared to the prime. But then, I felt the same way about the Great Wheel ("wow, so this is where slightly evil CN people go when they die. ok, let's go home"). It does somewhat mystify me that we've gotten a book on Sarlona (an overseas nation closed to outsiders) but nothing developing the planes yet. And they badly need it. [/QUOTE]
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