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So..tell me about Eberron
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<blockquote data-quote="FalcWP" data-source="post: 3859770" data-attributes="member: 16858"><p>Really? I... I don't see those in the ECS, and I know they're not in the PHB. So how is that an Eberron problem, precisely?</p><p></p><p>And while some of the things that *you* dislike may be problems for the OP, or anyone else undecided on Eberron who is reading this thread (given that the OP has already purchased his ECS based on this thread, I'm guessing the points that were raised pushed him in that direction), I have to point out that nothing you've mentioned has really seemed to be a problem with Eberron. All your problems are with 3.5 Edition D&D.</p><p></p><p>Unless the whole 'You could have a group that somewhat resembles the X-Men in their abilities' thing (which was mentioned specifically as a joke or an amusing one-shot) is something you have a major issue with. And even with that...</p><p></p><p>-A changeling rogue as Mystique. Ok, that's Eberron specific. But a human bard who knows Disguise self can do the same thing. So can a human rogue with a Hat of Disguise. So we could have Mystique in any setting, very, very, very easily.</p><p></p><p>-A Tiefling Shadowdancer for Nightcrawler. Not Eberron specific. Works in any setting. Probably works better in the Forgotten Realms, where there's a Lesser Tiefling available.</p><p></p><p>-A shifter for Wolfsbane... ok, yeah, that's Eberron specific, and there isn't a perfect core way to replicate her... beyond a werewolf. Which, yes, means a LA, but gives her the ability to turn into a full wolf, which a Shifter lacks... so you're sacrificing playability to get closer to the inspiration.</p><p></p><p>So, to recap on your points of what you dislike in Eberron:</p><p></p><p>PCs are heroes. Ignoring the general issues from 3.5, or even D&D as a whole (PCs being able to beat up lots of bad guys), I still don't quite get why this is a problem for you, since my point (which I've made a few times) is that the PCs aren't going to be outclassed and upstaged by half the NPCs in the setting once they get to the higher levels. Is it that you want the PCs to be average, fairly regular adventurers who aren't really noteworthy? If that's who they are, why are people even hiring them, rather than someone better? </p><p></p><p>Over the top action. You and I apparently have very different definitions on what this means. For me, its swashbuckling fun - daring leaps over chasms, hanging on to the rope ladder swinging off the side of an airship for dear life, ending up in a duel on the catwalk above a stage while a play is being performed, things like that (which reminds me, I need to work some of that stuff in to my game...). Its what makes Action Points so great for the setting - when you really need to, you can ascend just beyond the level that a normal person is on and get in to that real 'movie character' mode for an instant. Do something that is just on the other side of impossible. Your definition of over the top seems to be people dual-wielding greatswords and using whirlwind attack.</p><p></p><p>And the bit about folks playing the X-Men. Which, one, as I noted, was mentioned as a one-shot or as a joke, and two, as I noted, isn't at all specific to Eberron.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3859770, member: 16858"] Really? I... I don't see those in the ECS, and I know they're not in the PHB. So how is that an Eberron problem, precisely? And while some of the things that *you* dislike may be problems for the OP, or anyone else undecided on Eberron who is reading this thread (given that the OP has already purchased his ECS based on this thread, I'm guessing the points that were raised pushed him in that direction), I have to point out that nothing you've mentioned has really seemed to be a problem with Eberron. All your problems are with 3.5 Edition D&D. Unless the whole 'You could have a group that somewhat resembles the X-Men in their abilities' thing (which was mentioned specifically as a joke or an amusing one-shot) is something you have a major issue with. And even with that... -A changeling rogue as Mystique. Ok, that's Eberron specific. But a human bard who knows Disguise self can do the same thing. So can a human rogue with a Hat of Disguise. So we could have Mystique in any setting, very, very, very easily. -A Tiefling Shadowdancer for Nightcrawler. Not Eberron specific. Works in any setting. Probably works better in the Forgotten Realms, where there's a Lesser Tiefling available. -A shifter for Wolfsbane... ok, yeah, that's Eberron specific, and there isn't a perfect core way to replicate her... beyond a werewolf. Which, yes, means a LA, but gives her the ability to turn into a full wolf, which a Shifter lacks... so you're sacrificing playability to get closer to the inspiration. So, to recap on your points of what you dislike in Eberron: PCs are heroes. Ignoring the general issues from 3.5, or even D&D as a whole (PCs being able to beat up lots of bad guys), I still don't quite get why this is a problem for you, since my point (which I've made a few times) is that the PCs aren't going to be outclassed and upstaged by half the NPCs in the setting once they get to the higher levels. Is it that you want the PCs to be average, fairly regular adventurers who aren't really noteworthy? If that's who they are, why are people even hiring them, rather than someone better? Over the top action. You and I apparently have very different definitions on what this means. For me, its swashbuckling fun - daring leaps over chasms, hanging on to the rope ladder swinging off the side of an airship for dear life, ending up in a duel on the catwalk above a stage while a play is being performed, things like that (which reminds me, I need to work some of that stuff in to my game...). Its what makes Action Points so great for the setting - when you really need to, you can ascend just beyond the level that a normal person is on and get in to that real 'movie character' mode for an instant. Do something that is just on the other side of impossible. Your definition of over the top seems to be people dual-wielding greatswords and using whirlwind attack. And the bit about folks playing the X-Men. Which, one, as I noted, was mentioned as a one-shot or as a joke, and two, as I noted, isn't at all specific to Eberron. [/QUOTE]
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