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So..tell me about Eberron
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<blockquote data-quote="Rechan" data-source="post: 3866660" data-attributes="member: 54846"><p>Wait til City of Stormreach comes out in February. That should give you enough of a "Home base" to run your Xen'drik off. Or, just dump your PCs so far away from Stormreach that they really can't go home. Downed airship, etc etc.</p><p></p><p></p><p>I'm running two campaigns online.</p><p></p><p>1) Mystery/Intrigue. One PC owns a PI agency in Sharn, and they take the jobs that walk through the door (and those tangled in the web of their backstory). Right now, they took a job with Medani, sending them to Q'Barra to look into a missing Medani agent. Which will lead to dealing with a cult. Later I'm running them through Chimes of Midnight; the Campaign will revolve around the Dreaming Dark, Viktor Saint-Demaine, and a few sundry things. I feel a little guilty leaning too heavily on Published adventures, as I do love coming up with my own stuff (albeit it being so dang hard). If the PCs kill Saint-Demaine though, then that leaves a whole lot open. </p><p></p><p>This campaign is fun, but a headache. The PCs have this habit of just saying "You, plot! I don't like you! Imma stab you the kidney!" This is because they are clever and don't take guff from big nasty organizations lurking in the shadows. Also, it's going way too slow for my tastes, and the PCs are not made to deal with combat very well. One of the players asked me to run this game, and I did so happily (because I want to run the <em>Chimes</em> adventures). It's an exercise in roleplay, but I still feel it could be more if I put the effort into it.</p><p></p><p>2) Action/Horror in the Demon Desert. The PCs are sent into the Demon Wastes, by the Aundairian government, to clean up Desolation of all the nasties living there. The Aundairians are sending their Cyran refugees to Desolation, and the PCs are charged with basically babysitting the Cyrans for a year, making sure the town gets built, stays protected, everything is underway. I plan on having various "Traditional Campaign" stuff, intermixed with dealing with the locals under their protection. </p><p></p><p>Right now, the PCs are moving through the forsaken abandoned town, killing everything. So it's like a dungeoncrawl but very open ("Let's go into that building over there now"). However, there are still things at play; a Dolgaunt psion and a Dusk hag playing the PCs against a mad undead Silver Flame inquisitor torturing the monstrous inhabitants. </p><p></p><p>The PCs being in charge of the Cyrans leads to lots of nice little plot hooks. Like: "A strange, fiendish virus has been circulating through the town, and <em>Remove Disease</em> isn't holding it at bay. The medicine the Aundairians sent is late. Today, you receive a message. 'You haven't gotten the medicine? There's reports of pirates in the Eldeen Bay. Probably got the medicine. We've got more important things than to spend resources tracking them down.' Do you go inland to hunt for medicine, or do you hunt down the pirates?" Since one of the PCs is a barbarian of the Children of Winter, this particular plot hook would be intriguing.</p><p></p><p>This campaign I just wanted to really run. I took on the workload because I was really itching to run a horror campaign. Which, as luck woudln't have it, the players seem utterly unphased by creepiness. The players really get into their characters (Two from Cyre and taking their mission with passion), while it does get annoying at times (The Rogue just <em>insisting on taking that dagger</em> off the shrine to the Mockery). I wish I could get the PCs to level a little faster, but otherwise, this is fun.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3866660, member: 54846"] Wait til City of Stormreach comes out in February. That should give you enough of a "Home base" to run your Xen'drik off. Or, just dump your PCs so far away from Stormreach that they really can't go home. Downed airship, etc etc. I'm running two campaigns online. 1) Mystery/Intrigue. One PC owns a PI agency in Sharn, and they take the jobs that walk through the door (and those tangled in the web of their backstory). Right now, they took a job with Medani, sending them to Q'Barra to look into a missing Medani agent. Which will lead to dealing with a cult. Later I'm running them through Chimes of Midnight; the Campaign will revolve around the Dreaming Dark, Viktor Saint-Demaine, and a few sundry things. I feel a little guilty leaning too heavily on Published adventures, as I do love coming up with my own stuff (albeit it being so dang hard). If the PCs kill Saint-Demaine though, then that leaves a whole lot open. This campaign is fun, but a headache. The PCs have this habit of just saying "You, plot! I don't like you! Imma stab you the kidney!" This is because they are clever and don't take guff from big nasty organizations lurking in the shadows. Also, it's going way too slow for my tastes, and the PCs are not made to deal with combat very well. One of the players asked me to run this game, and I did so happily (because I want to run the [i]Chimes[/i] adventures). It's an exercise in roleplay, but I still feel it could be more if I put the effort into it. 2) Action/Horror in the Demon Desert. The PCs are sent into the Demon Wastes, by the Aundairian government, to clean up Desolation of all the nasties living there. The Aundairians are sending their Cyran refugees to Desolation, and the PCs are charged with basically babysitting the Cyrans for a year, making sure the town gets built, stays protected, everything is underway. I plan on having various "Traditional Campaign" stuff, intermixed with dealing with the locals under their protection. Right now, the PCs are moving through the forsaken abandoned town, killing everything. So it's like a dungeoncrawl but very open ("Let's go into that building over there now"). However, there are still things at play; a Dolgaunt psion and a Dusk hag playing the PCs against a mad undead Silver Flame inquisitor torturing the monstrous inhabitants. The PCs being in charge of the Cyrans leads to lots of nice little plot hooks. Like: "A strange, fiendish virus has been circulating through the town, and [i]Remove Disease[/i] isn't holding it at bay. The medicine the Aundairians sent is late. Today, you receive a message. 'You haven't gotten the medicine? There's reports of pirates in the Eldeen Bay. Probably got the medicine. We've got more important things than to spend resources tracking them down.' Do you go inland to hunt for medicine, or do you hunt down the pirates?" Since one of the PCs is a barbarian of the Children of Winter, this particular plot hook would be intriguing. This campaign I just wanted to really run. I took on the workload because I was really itching to run a horror campaign. Which, as luck woudln't have it, the players seem utterly unphased by creepiness. The players really get into their characters (Two from Cyre and taking their mission with passion), while it does get annoying at times (The Rogue just [i]insisting on taking that dagger[/i] off the shrine to the Mockery). I wish I could get the PCs to level a little faster, but otherwise, this is fun. [/QUOTE]
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