Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So..tell me about Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FalcWP" data-source="post: 3866673" data-attributes="member: 16858"><p>Currently, we're doing a Last War game. Which has been a bit more 'traditional dungeon crawling' recently - the PCs are all fighting for Aundair. We've got a mercenary kobold sorc, a marked member of House Sivis who in theory is there as communications, though I think she's forgotten that she has a Dragonmark, a priest of the Host who was born in Aundair, a half-orc who learned from the Druids in the Reaches and, while there's still some tension between the nations, he's fighting for Aundair because he wants to be able to oppose Karrnath. </p><p></p><p>While the half-orc and the priest spent some time on the front lines (we opened the game in an Aundair town under siege by Karrnath - the PCs managed to escape and escort a high-ranking officer away), they've all been assigned to a few dangerous missions recently - investigating some trouble on the Aundair-Eldeen Reaches border, where they dealt with a cult of the Keeper that was stirring up trouble, and then going to Q'barra to negotiate with a lizardfolk tribe to bring in some lizardfolk mercenaries. Once they arrived, the lizardfolk asked them to clear some Karrns out of a sacred temple/tomb... which happens to be covered in Infernal writing and is from the Age of Demons. We're having fun with that at the moment. (They may disagree, but mummy rot will make you do crazy things like that)</p><p></p><p>So... traditional D&D recently. Dungeon crawls, beating up undead and evil cultists. But heavily Eberron flavored - the history of the places they've adventured in is all about Eberron (the priest has a vague idea about all the stuff that must have happened in this temple, and the cursing in and out of character when they found out that a Karrnath expedition was in the tomb of lizardfolk warriors was priceless). It could certainly be run in any other setting without many changes, but the little details of Eberron make it work well for us.</p><p></p><p>The next game I run in Eberron will likely be similar to what Spatula described - 'archeology'/tomb raiding. PCs might work for a variety of sponsors - Morgrave University, the Arcane Congress, the Wayfinder Foundation... I'll really go for an Indiana Jones/The Mummy/Tomb Raider/Allen Quartermain (One of my potential adventure ideas is pretty heavily influenced by <em>King Solomon's Mines</em>... with dragonshards in place of diamonds, of course) type feel, because its something I think the setting does really, really well (as I've said numerous times, I know). Other ideas that have crossed my mind have included a group in the employ of House Phiarlan (So... spies. I might rent a bunch of Bond movies before running this) and a 'Wild West' type setup, in either Q'barra or Xen'drik (which would draw on some of the stories about folks like Soapy Smith and 'Texas' Jack Vermillion). My ideas don't generally tend to be intrigue-heavy, because I'm not great at running that sort of game, but its obviously a great fit for Eberron.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3866673, member: 16858"] Currently, we're doing a Last War game. Which has been a bit more 'traditional dungeon crawling' recently - the PCs are all fighting for Aundair. We've got a mercenary kobold sorc, a marked member of House Sivis who in theory is there as communications, though I think she's forgotten that she has a Dragonmark, a priest of the Host who was born in Aundair, a half-orc who learned from the Druids in the Reaches and, while there's still some tension between the nations, he's fighting for Aundair because he wants to be able to oppose Karrnath. While the half-orc and the priest spent some time on the front lines (we opened the game in an Aundair town under siege by Karrnath - the PCs managed to escape and escort a high-ranking officer away), they've all been assigned to a few dangerous missions recently - investigating some trouble on the Aundair-Eldeen Reaches border, where they dealt with a cult of the Keeper that was stirring up trouble, and then going to Q'barra to negotiate with a lizardfolk tribe to bring in some lizardfolk mercenaries. Once they arrived, the lizardfolk asked them to clear some Karrns out of a sacred temple/tomb... which happens to be covered in Infernal writing and is from the Age of Demons. We're having fun with that at the moment. (They may disagree, but mummy rot will make you do crazy things like that) So... traditional D&D recently. Dungeon crawls, beating up undead and evil cultists. But heavily Eberron flavored - the history of the places they've adventured in is all about Eberron (the priest has a vague idea about all the stuff that must have happened in this temple, and the cursing in and out of character when they found out that a Karrnath expedition was in the tomb of lizardfolk warriors was priceless). It could certainly be run in any other setting without many changes, but the little details of Eberron make it work well for us. The next game I run in Eberron will likely be similar to what Spatula described - 'archeology'/tomb raiding. PCs might work for a variety of sponsors - Morgrave University, the Arcane Congress, the Wayfinder Foundation... I'll really go for an Indiana Jones/The Mummy/Tomb Raider/Allen Quartermain (One of my potential adventure ideas is pretty heavily influenced by [i]King Solomon's Mines[/i]... with dragonshards in place of diamonds, of course) type feel, because its something I think the setting does really, really well (as I've said numerous times, I know). Other ideas that have crossed my mind have included a group in the employ of House Phiarlan (So... spies. I might rent a bunch of Bond movies before running this) and a 'Wild West' type setup, in either Q'barra or Xen'drik (which would draw on some of the stories about folks like Soapy Smith and 'Texas' Jack Vermillion). My ideas don't generally tend to be intrigue-heavy, because I'm not great at running that sort of game, but its obviously a great fit for Eberron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So..tell me about Eberron
Top