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So that's it for 4th edition I guess?
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<blockquote data-quote="Quickleaf" data-source="post: 6038368" data-attributes="member: 20323"><p>4e's greatest strength, in my mind, has been it's rugged versatility for supporting homebrew stuff (on the DM's side) and for making DMing significantly easier.</p><p></p><p>4e's weakness, IMO, has been it's presentation that just deviates too far from older books and modules.</p><p></p><p>4e also shares a weakness with 3e/3.5e in that it is combat-centric and combats take too long overall. In both editions, a cunning DM and players can overcome this weakness, but it does take some effort.</p><p></p><p>I realize this is contentious, but I actually think 4e can do an AD&D style dungeon crawl like Dragon Mountain just as well as older editions...perhaps even better if the design of monsters and skill challenges were really pushed. So far the closest I've seen to a 4e design paradigm encouraging old school play is Revenge of the Iron Lich.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6038368, member: 20323"] 4e's greatest strength, in my mind, has been it's rugged versatility for supporting homebrew stuff (on the DM's side) and for making DMing significantly easier. 4e's weakness, IMO, has been it's presentation that just deviates too far from older books and modules. 4e also shares a weakness with 3e/3.5e in that it is combat-centric and combats take too long overall. In both editions, a cunning DM and players can overcome this weakness, but it does take some effort. I realize this is contentious, but I actually think 4e can do an AD&D style dungeon crawl like Dragon Mountain just as well as older editions...perhaps even better if the design of monsters and skill challenges were really pushed. So far the closest I've seen to a 4e design paradigm encouraging old school play is Revenge of the Iron Lich. [/QUOTE]
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So that's it for 4th edition I guess?
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