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General Tabletop Discussion
*Dungeons & Dragons
So that's it for 4th edition I guess?
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<blockquote data-quote="Quickleaf" data-source="post: 6038495" data-attributes="member: 20323"><p>Yeah, I agree with you for two reasons: One, the 1e modules just rocks the socks off most everything official for 4e. Two, the shear amount of character options in higher-level 4e slow things down in a way that just didn't happen in 1e.</p><p></p><p>I like 4e too, but I don't find it's combat pacing ideal. I guess I was thinking of ways of abstracting convoluted mega-dungeons into a skill challenge/encounter hybrid that (a) takes less game time to play through, (b) excises some of the tedium, and (c) is less headache for the DM.</p><p></p><p>Probably what constitutes "tedium" has a lot to do with our individual approaches and experiences with D&D. Personally, when my group of young professionals and grad students gets together 1 or 2 times a month to play D&D, I want to make the most of our sessions.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6038495, member: 20323"] Yeah, I agree with you for two reasons: One, the 1e modules just rocks the socks off most everything official for 4e. Two, the shear amount of character options in higher-level 4e slow things down in a way that just didn't happen in 1e. I like 4e too, but I don't find it's combat pacing ideal. I guess I was thinking of ways of abstracting convoluted mega-dungeons into a skill challenge/encounter hybrid that (a) takes less game time to play through, (b) excises some of the tedium, and (c) is less headache for the DM. Probably what constitutes "tedium" has a lot to do with our individual approaches and experiences with D&D. Personally, when my group of young professionals and grad students gets together 1 or 2 times a month to play D&D, I want to make the most of our sessions. [/QUOTE]
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Community
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So that's it for 4th edition I guess?
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