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So that's it for 4th edition I guess?
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<blockquote data-quote="Warbringer" data-source="post: 6049197" data-attributes="member: 14391"><p>4e is indeed now a redundant product, and probably 18 mths too early, a very unfortunate consequence of an extended playtest.</p><p></p><p>I hope WOTC pays attention and understands a simple basic premise of iterative based design... Don't piss off the existing user base; more accurately, don't doit again.</p><p></p><p>4e helped create a schism that was exacerbated by the existence of a competitive product (s) that could fill the void, but the extreme change in game mechanics and themes was the main driver, cuoupled with alienation of the legacy product.</p><p></p><p>My point.... Don't frigging do it again... My perception of the current playtest, absolutely committing the same sin.</p><p></p><p>To be fully transparent 4e after a year was not my cup of tea, but we've been playing my own home brew which was definitely influenced by it.</p><p></p><p>4e had some amazing contributions to D&D</p><p></p><p>Roles</p><p>Balanced class contribution</p><p>emphasis on team play</p><p>Dynamic combat resolution</p><p>Playable multiclassing</p><p>Effective min max control</p><p>Ease of prep</p><p></p><p>These should survive the new edition</p><p></p><p>Some of its perceived weaknesses</p><p></p><p>Extended combat thru choice complexity</p><p>Class sameness outside of role differentiation</p><p>Constrained monster power choice</p><p>Collapsing skill challenges</p><p>Combat grind ( admittance to it being resolved in mm3)</p><p></p><p>Are learning opportunities to improving the game in its next ( pun intended) iteration...</p><p></p><p>So please, acknowledge the mechanical benefits that 4 e brought to the game and iterate ( got to love scrum ) and deliver a game that truly includes the learnings of all editions ...</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6049197, member: 14391"] 4e is indeed now a redundant product, and probably 18 mths too early, a very unfortunate consequence of an extended playtest. I hope WOTC pays attention and understands a simple basic premise of iterative based design... Don't piss off the existing user base; more accurately, don't doit again. 4e helped create a schism that was exacerbated by the existence of a competitive product (s) that could fill the void, but the extreme change in game mechanics and themes was the main driver, cuoupled with alienation of the legacy product. My point.... Don't frigging do it again... My perception of the current playtest, absolutely committing the same sin. To be fully transparent 4e after a year was not my cup of tea, but we've been playing my own home brew which was definitely influenced by it. 4e had some amazing contributions to D&D Roles Balanced class contribution emphasis on team play Dynamic combat resolution Playable multiclassing Effective min max control Ease of prep These should survive the new edition Some of its perceived weaknesses Extended combat thru choice complexity Class sameness outside of role differentiation Constrained monster power choice Collapsing skill challenges Combat grind ( admittance to it being resolved in mm3) Are learning opportunities to improving the game in its next ( pun intended) iteration... So please, acknowledge the mechanical benefits that 4 e brought to the game and iterate ( got to love scrum ) and deliver a game that truly includes the learnings of all editions ... [/QUOTE]
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So that's it for 4th edition I guess?
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