So what are the best d20 Mdern supplements out there?

For both of you who asked about d20 Modern campaigns: what style of game are you looking for? If you aren't going to play martial arts then Blood and Fists will not be the best purchase for you. However, I second anything by the Game Mechanics. If you aren't going to play a heavy magic based game then Urban Arcana, while potential useful, isn't your best bet. On the other hand, the Menace Manual will serve you well in any campaign.

If you want to run a game with psychic powers then Psychic Handbook mentioned above is the way to go. I have wanted to play in a Blood and Relics game,and with a new print/2nd edition coming out all the more so. You might look into that.
 

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(Psi)SeveredHead said:
I thought that was one of the best parts of the products. I guess I wasn't really looking for crunch.

Yeah, I thought that was great stuff. I've found it very useful for creating archetype NPC ordinaries using only the base classes.

Since everyone has already hit on the "biggies" - The Game Mechanics/Green Ronin and RPGObjects, I'm going to put in a good word for the Book of Distinctions and Drawbacks Modern, by Cryptosnark Games:

http://www.rpgnow.com/product_info.php?cPath=1_293&products_id=1905&

Ronin Arts has been doing some very nice, inexpensive modern stuff lately too:

http://www.rpgnow.com/default.php?manufacturers_id=352
 

It hasn't been mentioned yet, but I particularly like Modern Magic, also from the Game Mechanics. I'm running a game with Magic, but without traditional D&D arcane spells. Instead, I'm using the Ritualist class from Modern Magic, and it's giving the magic a nice Cthulhu-esque feel.
 

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