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So what are you going to play with 4e?
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<blockquote data-quote="DonAdam" data-source="post: 4281724" data-attributes="member: 2446"><p>If I get to play over the next year, it'll either be as a player or running the basic modules.</p><p></p><p>Next year, though, when I'm done with my dissertation and the setting is out, I really want to start an Eberron game. I'll insist that most of the party be Lawful Good, so that I can try the following experiment:</p><p></p><p>Heroic Tier: The party is a private detective/troubleshooting service in Sharn. The major arc would involve a terrorist cell connected to another nation (what nation? I have no idea, I stopped playing right after Eberron came out and haven't looked at the campaign setting since then). This will make the party into heroes and lead to...</p><p></p><p>Paragon Tier: An arc stopping some major threat from another nation. Basically, the PC's would be running a guerilla operation/strike team type thing. Maybe against the Lord of Blades? In the end, they don't just triumph, they seize power. Leading to...</p><p></p><p>Epic Tier: The PC's now wield massive influence both where they got it and in [whatever country Sharn is in... why can't I remember these things?]. The whole point of this tier is to see if I can trick the players into building a lawful good empire. Rather than "save the world from getting blowed up" it will be a cycle of action-reaction, where every major social ill they solve leads to another and thus more tightening of their grip. </p><p>They could go on solo mission to take care of particular problems ("you go straighten out the Silver Flame, I'm going to get the backing of this Dragonmarked house"). They'll be constantly nipping at the tail of that most impossible political task: making everyone happy and peaceful. I'll see if I can trick them into taking "necessary" steps, and hopefully there will be some dissent and bickering among the PC's.</p><p></p><p></p><p>Then I run a second campaign, set a hundred or so years later in a dystopic Eberron, and a new group of heroes tries to overturn the stifling state set up in the last game. Dystopia seems like a good outgrowth for Eberron, since it's basically interwar earth. Government wizards asking to see your (magical) identification before you get on the (magical) train and all that.</p><p></p><p>At least, that's how I see it all in my head. Can I turn an unsuspecting group of PC's into "benevolent" dictators?</p></blockquote><p></p>
[QUOTE="DonAdam, post: 4281724, member: 2446"] If I get to play over the next year, it'll either be as a player or running the basic modules. Next year, though, when I'm done with my dissertation and the setting is out, I really want to start an Eberron game. I'll insist that most of the party be Lawful Good, so that I can try the following experiment: Heroic Tier: The party is a private detective/troubleshooting service in Sharn. The major arc would involve a terrorist cell connected to another nation (what nation? I have no idea, I stopped playing right after Eberron came out and haven't looked at the campaign setting since then). This will make the party into heroes and lead to... Paragon Tier: An arc stopping some major threat from another nation. Basically, the PC's would be running a guerilla operation/strike team type thing. Maybe against the Lord of Blades? In the end, they don't just triumph, they seize power. Leading to... Epic Tier: The PC's now wield massive influence both where they got it and in [whatever country Sharn is in... why can't I remember these things?]. The whole point of this tier is to see if I can trick the players into building a lawful good empire. Rather than "save the world from getting blowed up" it will be a cycle of action-reaction, where every major social ill they solve leads to another and thus more tightening of their grip. They could go on solo mission to take care of particular problems ("you go straighten out the Silver Flame, I'm going to get the backing of this Dragonmarked house"). They'll be constantly nipping at the tail of that most impossible political task: making everyone happy and peaceful. I'll see if I can trick them into taking "necessary" steps, and hopefully there will be some dissent and bickering among the PC's. Then I run a second campaign, set a hundred or so years later in a dystopic Eberron, and a new group of heroes tries to overturn the stifling state set up in the last game. Dystopia seems like a good outgrowth for Eberron, since it's basically interwar earth. Government wizards asking to see your (magical) identification before you get on the (magical) train and all that. At least, that's how I see it all in my head. Can I turn an unsuspecting group of PC's into "benevolent" dictators? [/QUOTE]
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So what are you going to play with 4e?
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