C.W.Richeson
Explorer
And this is what I meant about using it as a way to bring young players into role-playing. It seems to be less about killing stuff and more about interaction.
I suppose. There are many, many games that focus less on physical violence, and I'm not sold that non-violent, interactive games are a better way to bring young people into roleplaying.
That said, violence is definitely a part of Mouse Guard. It can be a very brutal game, in fact.