Pathfinder 1E So what do you think is wrong with Pathfinder? Post your problems and we will fix it.

sheadunne

Explorer
Urban Ranger is probably the best overall class for that AP. I played a Gnome Illusionist in that campaign and didn't feel particularly over powered at all (although toppling spell is a good metamagic feat for the AP). I wasn't thrilled with the AP overall though and felt it was pretty weak. I was hoping for more intrigue and thievery, but it felt much like a standard adventure. Oh well, it was still fun since I played with friends.

Back to the thread topic. Durations are an issue I have. Rounds/Minutes/Hours/Days. I've just switched to Instantaneous, Encounter and Daily and it hasn't really impacted anything other than time saved tracking things.

I also have an issue with flanking which I changed to, "if a creature is flanked, it is considered flanked for all other creatures."

Wands. I changed them to two types of wands. Eternal (3/day, single spell) replaces the traditional wand and then I added Replacement (cast the spell in the wand instead of your own spell).

Selective Channeling Feat. I just built it into the cleric class. It annoyed players.

Random Hit points. I just max all hp for everyone and everything. It makes fights last a wee bit longer

The difficulty for players to understand the action economy of the game. Full round actions, standard actions, move actions, swift actions, immediate actions, attack actions, casting a spell, 5 feet step, attacks of opportunity, etc, etc. This isn't so much that it doesn't work, as the presentation of how it works is a little garbled.

CMD/CMB doesn't work for me. It's either too good or too sucky, there's no good baseline. I would have much rather had a new saving throw introduced (based off of str) that was rolled to determine effect of a successful touch attack on a maneuver. (i.e. TRIP: Touch attack. Success. Opponent rolls Str saving throw to resist).

Rogue should be built with full BAB. Monk should be an archetype (maneuver specialist?).

Spells should be unique to each class. Sorcerer/Druid should be built more similar to the 3x warlock rather than regular casters (cleric/wizard).

Fight should have stances that they can switch between.

That's all for now.
 
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Ahnehnois

First Post
Urban Ranger is probably the best overall class for that AP.
That's probably the best class for a lot of things.

Durations are an issue I have. Rounds/Minutes/Hours/Days. I've just switched to Instantaneous, Encounter and Daily and it hasn't really impacted anything other than time saved tracking things.
That's a good point. I think durations should be like spell ranges: short-medium-long. Optionally, you can look up some exact timeframe, but usually, that's all you need to know.

Spells should be unique to each class.
Big on the niche protection, eh?

Sorcerer/Druid should be built more similar to the 3x warlock rather than regular casters (cleric/wizard).
I'd put cleric in with sorcerer and druid as well. Do we really need a prepared divine caster? And if we do, shouldn't we bring back the archivist and the prayerbook? Being able to memorize your whole spell list is not a good model. Too much bookkeeping, not enough limits.
 


sheadunne

Explorer
Big on the niche protection, eh?

I'd put cleric in with sorcerer and druid as well. Do we really need a prepared divine caster? And if we do, shouldn't we bring back the archivist and the prayerbook? Being able to memorize your whole spell list is not a good model. Too much bookkeeping, not enough limits.

Yes on the niche protection. It's either one way or the other for me. Since the game uses classes, might as well make them more meaningful. But I'm also find with no classes and every things open.

Ideally the cleric would be more focused based on domains, etc. I haven't had the time to do it though, so for now it's just open. Pathfinder clerics aren't nearly the problem that 3x clerics were but they still need some work.
 




sheadunne

Explorer
How did that work for you?

Decently. Although it wasn't as powerful as a standard cleric. I wanted to see what I could do with channeling as a primarily class ability (spells being secondary in this case). I think I ended up reducing the casting a bit more than the presented class, added more free channeling bonus feats (like selective channeling as a bonus feat at first level) and then gave them a die increase (d6s to d8s) at about 7th or 8th level. The think I left the domain channeling powers as they were and I liked the diversity of them.
 

HardcoreDandDGirl

First Post
How I would fix pathfinder:

Cut back on named bonuses... and max armor class (after a point you are only so unhittable)
I would make the cap 30, with special dragons and the big t having up to a 32, and some gods being 35... but PC and 99% of monster/npc cap at 30.

go back to 3.5 power attack

give fighters the best saves in the game (monk)

make weapon specialization cool and different for each type of weapon, and make it a built in part of the fighter class not a feat.

I would give 0th level spells a little more umph, and let primary casters at level 11+ down grade 1 or 2 1st level spells to at will like the 0th level.

I would remove bonus spells from the game entirely from stats

I would re imagine domains as the cleric spells list (each domain has 3-5 spells per level) then give each god 10 domains, but PCs only choose 2 at 1st level, then every 3 levels gain an additional one. SO a level 18 cleric still only has 8 of them...

have later level rogue be able to sneak attack to lesser effect things that normaly can't be sneak attacked (witch would include things they let you sneak attack in pathfinder) iron golems just take -3d6 sneak attack (number just pulled out of but with no thought)

remove polymorph and shape change entirely, replace with spells like troll form so each spell is a creature.

everyone's saving throws get uped by a bit... so good saves start at +4 medium saves start at +3 and bad saves start at +1.

give everyone less hp
 

Ahnehnois

First Post
go back to 3.5 power attack
PF PA does kind of suck.

give fighters the best saves in the game (monk)
They really should have better saves. I think one of the benefits of adding a medium progression is that you can bump them up without going that far.

remove polymorph and shape change entirely, replace with spells like troll form so each spell is a creature.
That might be the only thing that could ever make it work.
 

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