Pathfinder 1E So what do you think is wrong with Pathfinder? Post your problems and we will fix it.

No need to fix my issues with PF. 4e did that already. :)

Seriously, whenever I think about playing PF there is nothing I dislike about it but I just like the way 4e (and now 5e) does D&D better.
 
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micromanaging spell effect areas.
If I have to listen to our bard ask (the other players) again if he can hit 2 or 3 guys with a 15' cone im going to scream.

at least our wizard was good at it. I just kinda eyeball stuff - it looks like my holy smite hits these 4 guys, and our bard. I'm sure the our rules lawyers have to bite their tongues when I use a (rare) AoE

4e and 13th age are just a better fit for me. Plus minor action heals that actually matter are great.
out PF fighter has 84 hp, if he hits 1/2 hp that's 2 channels (14 hp each) + one 2nd level spell
(17 hp) or 7 charges from the CLW wand...

vs I heal with my minor and standard actions, "that should fix you, but try not to get hurt again im out of heals until we get a short rest."
 
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Maybe in 20 or 30 years.
That is not realistic. If they do a "second edition" it would happen much sooner than that. Of course, they may never do one.

It came out in production form in August of 2009 so it is approaching 5 years old. If it follows the original AD&D as an "old time" example it could be around 9-10 years before 2nd edition of it happens. If it follows more modern RPG examples (Star Wars, Savage Worlds, Doctor Who, Firefly, D&D itself, etc.) it could go into a second edition at any minute. Games seem to only go 2 to 3 years before "new editions" anymore.
 

This is a thread about fixing Pathfinder, not discussing you going and playing another system. If you want to play another system then see ya good luck.
 

My biggest problem with PF is what was my biggest problem with 3e and 3.5 too, namely a need to make monster and npc stats easier for the DM to be able to accurately come up with stats that would challenge the PCs, but take at most five minutes to put together. 4e did it marvelously with its page 184-185 rules, but the closest i've seen is Benjamin Durbin's trailblazer rules for standardized monster stats by CR, which was on the right path (no pun intended).

I love the level of detail for PCs (there are plenty of dials and knobs for them), but the DM needs as few stats per NPC as possible, and it should be as easy to put together a 15th level evil cleric, complete with a few generic attk/dmg spell effects to give him some flavor, as it is to put together a short grocery list.

Come up with the math to fix that, spell crunch and all, and you have the perfect game for me.
 

For me personally...


Alternate class features (I think those are the 'archetypes'?) don't even seem to be close to being balanced against each other when it comes to some of the classes. "Hmm... I can gain a few extra feats or be able to do a full attack action after moving; I wonder what I'll pick..."

Maybe it's just me and the people I know, but the Summoner has caused problems in virtually every game of Pathfinder I've been in. (To be fair, similar issues come up when playing 3.5 and makes a character based around summoning.)

The d20... I know that sounds weird, but, as time goes on, my dislike for the d20 grows. I'd much rather see it replaced by multiple dice such as 2d10; heck, I'd even accept something weird like 1d12 + 1d8. Sometimes the swinginess of the d20 can be exciting and cool, but most of the time I feel like it means -at any given time- I have just as much chance to completely suck at trying to do something my character has trained his whole life to do as I have a chance to do something useful. In some cases; if playing with a DM who uses critical fumbles, I suddenly have an increased chance of killing myself as I become more skilled because I gain multiple attacks and more d20 rolls. A little bit of a bell curve would be nice. (On a side note, I think 5E's 'bounded accuracy' is attempting to address some of the issues I have with the d20 and how D&D does things, but 'bounded accuracy' hasn't at all played out in actual play the way I thought it would.)

In spite of some new abilities, there are times when I feel like the PF Bard is worse than the 3.5 Bard.




Just for a counterbalance; things about Pathfinder I like...

Much better way of handling Favored Classes.

Capstone abilities for classes

The artwork; goblins in particular

Getting rid of 'dead levels' as much as possible.
 

Someone mentioned magic items being boring earlier so we can start there.

I fixed this by taking magic items out of shops. There is no more PC's going straight for magic item built characters.
 

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