Now to Ahnehnois' complaint about the powers,... I think, and I could be wrong, that Paizo (ie Jason) was trying with many of the Barbarian powers to create the possibility of a nature warrior - powered by the totem spirits of the tribe. That's how many of the powers feel to me. Others of them have a more primal sort of feel, where the barbarian is imitating wild-life, almost as a super-power.
And I suspect that is where the disconnect comes from, and I find myself in somewhat of the same boat story-wise, because that's not traditionally how I envision the barbarian. Mechanically, if I analyze my conception of a barbarian, I find that one of the other classes (fighter, rogue, ranger) works best, or a multiclass character of the same.
I can understand the dislike of a class where you have to keep track of uses per day if thats not what you want to play, but I also understood why Jason did it, and frankly, there is quite a bit of appeal in classes where you have a menu of customability. In fact, I have tried to keep such options in mind when creating my own classes and it does work to make more innovative, broadly appealing, multi-purpose classes. The only solutions, if you don't like the options, is to either remove the options or rework the options. You might see what kind of "Barbarian" you can build using the fighter class as the base and see if that does not have more appeal to you.