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General Tabletop Discussion
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So, what published 3e adventures are you always going to remember?
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<blockquote data-quote="VirgilCaine" data-source="post: 3832501" data-attributes="member: 17083"><p>I'll remember the Sunless Citadel. It's the only published 3e scenario I've ever played in.</p><p></p><p>I'll remember how repetitive the encounters were near the end of the dungeon, how we kept running into a bugbear or goblins with just one or two more people or class levels than we could be absolutely sure of defeating without them getting a lucky hit in. </p><p></p><p>How the goblins and hobgoblins had boring, repetitive gear and tactics. No alchemical items or real spellcasters or class levels or anything. </p><p></p><p>How annoying making a save to avoid the twig blight's 1d4 hitpoint damage poison was.</p><p></p><p>How screwed up the stat blocks were. Apparently whoever wrote the module couldn't read the PHB.</p><p></p><p>How screwed up the maps were so that the rooms always had half squares at the edges. </p><p></p><p>How apparently, the module says that the goblins have no idea about how large the tribe they live with is, how many spellcasters/shamans/whatever they have or any similar basic information about their group. </p><p></p><p>The 1e adventures I was running had weird magic traps and obstacle that made me think on my feet trying to extrapolate things. I substituted the monsters and whatnot so I didn't have much trouble.</p><p></p><p>One of my friends wanted to try running a game and he chose this adventure...which induced much more headaches and confusion than converting an older edition module.</p><p></p><p>However, I will also remember the tense fight we had with the boss at the end of the dungeon. Also, how the plant-adventurer's natural armor stacked with their worn armor, making the Paladin almost unhittable. How my dwarf fighter fought off the summoned lion's grapple attempts twice with superb rolls.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 3832501, member: 17083"] I'll remember the Sunless Citadel. It's the only published 3e scenario I've ever played in. I'll remember how repetitive the encounters were near the end of the dungeon, how we kept running into a bugbear or goblins with just one or two more people or class levels than we could be absolutely sure of defeating without them getting a lucky hit in. How the goblins and hobgoblins had boring, repetitive gear and tactics. No alchemical items or real spellcasters or class levels or anything. How annoying making a save to avoid the twig blight's 1d4 hitpoint damage poison was. How screwed up the stat blocks were. Apparently whoever wrote the module couldn't read the PHB. How screwed up the maps were so that the rooms always had half squares at the edges. How apparently, the module says that the goblins have no idea about how large the tribe they live with is, how many spellcasters/shamans/whatever they have or any similar basic information about their group. The 1e adventures I was running had weird magic traps and obstacle that made me think on my feet trying to extrapolate things. I substituted the monsters and whatnot so I didn't have much trouble. One of my friends wanted to try running a game and he chose this adventure...which induced much more headaches and confusion than converting an older edition module. However, I will also remember the tense fight we had with the boss at the end of the dungeon. Also, how the plant-adventurer's natural armor stacked with their worn armor, making the Paladin almost unhittable. How my dwarf fighter fought off the summoned lion's grapple attempts twice with superb rolls. [/QUOTE]
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So, what published 3e adventures are you always going to remember?
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