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So, what published 3e adventures are you always going to remember?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3837482" data-attributes="member: 5868"><p>Mine:</p><p></p><p>Sunless Citadel - which I got to play in, though Meepo was a minor annoyance</p><p></p><p>Forge of Fury -- absolutely one of my favorite 3E adventures; a generally well-designed and challenging adventure, though I still made some improvements to it of my own (the great cavern was an ideal place for a Myconid ring where the players could interact with and sample the strange brews of the mushroom people, providing an RP break between combats).</p><p></p><p>Return to the Temple of Elemental Evil -- if for nothing else than the reimagined moathouse and the opening encounter</p><p></p><p>Banewarrens -- even though I had to turn it upside down to fit it into the Forgotten Realms</p><p></p><p>Three I'd love to DM/play in but haven't had the chance: Lost City of Barakus, the Grey Citadel, and Red Hand of Doom.</p><p></p><p>The Paizo Adventure Paths: for being what Adventure Paths really should have been</p><p></p><p>City of the Spider Queen -- as a good backdrop for a long anti-drow adventure ... but best when married with the 1E module D1-2!</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3837482, member: 5868"] Mine: Sunless Citadel - which I got to play in, though Meepo was a minor annoyance Forge of Fury -- absolutely one of my favorite 3E adventures; a generally well-designed and challenging adventure, though I still made some improvements to it of my own (the great cavern was an ideal place for a Myconid ring where the players could interact with and sample the strange brews of the mushroom people, providing an RP break between combats). Return to the Temple of Elemental Evil -- if for nothing else than the reimagined moathouse and the opening encounter Banewarrens -- even though I had to turn it upside down to fit it into the Forgotten Realms Three I'd love to DM/play in but haven't had the chance: Lost City of Barakus, the Grey Citadel, and Red Hand of Doom. The Paizo Adventure Paths: for being what Adventure Paths really should have been City of the Spider Queen -- as a good backdrop for a long anti-drow adventure ... but best when married with the 1E module D1-2! [/QUOTE]
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So, what published 3e adventures are you always going to remember?
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