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So, what published 3e adventures are you always going to remember?
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<blockquote data-quote="Ragnar_Deerslayer" data-source="post: 3837570" data-attributes="member: 11990"><p>Lost City of Barakus. Incredible. I ran it for a full year (including summer), and it had so many memorable moments - assaulting the wizard's tower, cutting a cursed ring of teleportation off an unconscious ally's hand so the party could escape the drow, starting a tavern in Endhome, right on up to the final TPK facing the lich at the bottom of the dungeon. It was a wonderful sandbox/playground that let the PCs just be themselves.</p><p></p><p>Red Hand of Doom. Not as much fun as LCoB, and hurt by a mediocre DM and a TPK during one of the dragon fights. Still, pretty good.</p><p></p><p>Gorgoldand's Gauntlet. Loved it - it was a perfect first-level adventure.</p><p></p><p>Evil Unearthed. The first 3.0 adventure (from Dungeon Magazine) we played after the new rules came out. It was a sweet investigation/mystery adventure that had good opportunities for roleplaying. I'm sorta sorry this one didn't become as popular as Gorgoldand's Gauntlet.</p><p></p><p>We just started playing Shackled City, as sort of the capstone of the "3E" era. It's been a lot of fun so far (but we're still in Jzadirune) - we'll see if it makes the "top adventures" list when we're done.</p></blockquote><p></p>
[QUOTE="Ragnar_Deerslayer, post: 3837570, member: 11990"] Lost City of Barakus. Incredible. I ran it for a full year (including summer), and it had so many memorable moments - assaulting the wizard's tower, cutting a cursed ring of teleportation off an unconscious ally's hand so the party could escape the drow, starting a tavern in Endhome, right on up to the final TPK facing the lich at the bottom of the dungeon. It was a wonderful sandbox/playground that let the PCs just be themselves. Red Hand of Doom. Not as much fun as LCoB, and hurt by a mediocre DM and a TPK during one of the dragon fights. Still, pretty good. Gorgoldand's Gauntlet. Loved it - it was a perfect first-level adventure. Evil Unearthed. The first 3.0 adventure (from Dungeon Magazine) we played after the new rules came out. It was a sweet investigation/mystery adventure that had good opportunities for roleplaying. I'm sorta sorry this one didn't become as popular as Gorgoldand's Gauntlet. We just started playing Shackled City, as sort of the capstone of the "3E" era. It's been a lot of fun so far (but we're still in Jzadirune) - we'll see if it makes the "top adventures" list when we're done. [/QUOTE]
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So, what published 3e adventures are you always going to remember?
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