Sammael
Adventurer
I'd be perfectly fine with Human, Elf, Dwarf, and Halfling as the core races, with Gnomes, Orcs, and half-breeds introduced in the inevitable Forgotten Realms Player Guide.
Please keep the 4e races away from the core books and introduce them in an "advanced guide" or whatever. They were never a part of D&D history until 4e (4e tielfings have nothing whatsoever to do with "classic" tieflings).
My personal list of essential classes that cover all archetypes consists of the following:
Bard
Champion (formerly Paladin)
Cleric
Druid
Fighter
Mage
Ranger
Rogue
All other classes can be simulated via these 8 and a generic class trait system that can be further customized via complexity dials.
Example uses the Fighter class:
Complexity dial 0: the fighter gets weapons specializations and masteries (1e-2e)
Complexity dial 1: kits with predefined special powers (2e, 4e Essentials)
Complexity dial 2: special powers can be cherry picked (3e-4e)
Complexity dial 3: every class feature can be customized (2e Skills & Powers)
Please keep the 4e races away from the core books and introduce them in an "advanced guide" or whatever. They were never a part of D&D history until 4e (4e tielfings have nothing whatsoever to do with "classic" tieflings).
My personal list of essential classes that cover all archetypes consists of the following:
Bard
Champion (formerly Paladin)
Cleric
Druid
Fighter
Mage
Ranger
Rogue
All other classes can be simulated via these 8 and a generic class trait system that can be further customized via complexity dials.
Example uses the Fighter class:
Complexity dial 0: the fighter gets weapons specializations and masteries (1e-2e)
Complexity dial 1: kits with predefined special powers (2e, 4e Essentials)
Complexity dial 2: special powers can be cherry picked (3e-4e)
Complexity dial 3: every class feature can be customized (2e Skills & Powers)
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