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General Tabletop Discussion
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So what variant features from Tasha’s are you planning to use?
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<blockquote data-quote="Charlaquin" data-source="post: 8128487" data-attributes="member: 6779196"><p>We’re already discussing this in the Steady Aim thread, but two attacks vs. one attack with advantage is the same number of chances for sneak attack, since it can only be used once per turn. That’s actually <em>the point</em> of Steady Aim - it’s a band-aid fix that insures that ranged rouges and single-stick rogues keep up with dual-wielding rogues’ DPR in games where the DM is stingier with opportunities to Hide in combat than the designers anticipated.</p><p></p><p>It’s definitely not overpowered by any means, it actually fixes non-dual-weapon rogues being <em>underpowered</em> if the DM doesn’t consistently let them Hide on most turns of combat. My issue with it is that by removing the requirement to find cover or concealment and succeed at a Stealth check to get the advantage, this actually favors ranged rogues over dual-wielders slightly in terms of damage and removes the risk/reward proposition of playing a melee DW rogue over a ranged rogue.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8128487, member: 6779196"] We’re already discussing this in the Steady Aim thread, but two attacks vs. one attack with advantage is the same number of chances for sneak attack, since it can only be used once per turn. That’s actually [I]the point[/I] of Steady Aim - it’s a band-aid fix that insures that ranged rouges and single-stick rogues keep up with dual-wielding rogues’ DPR in games where the DM is stingier with opportunities to Hide in combat than the designers anticipated. It’s definitely not overpowered by any means, it actually fixes non-dual-weapon rogues being [I]underpowered[/I] if the DM doesn’t consistently let them Hide on most turns of combat. My issue with it is that by removing the requirement to find cover or concealment and succeed at a Stealth check to get the advantage, this actually favors ranged rogues over dual-wielders slightly in terms of damage and removes the risk/reward proposition of playing a melee DW rogue over a ranged rogue. [/QUOTE]
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Community
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So what variant features from Tasha’s are you planning to use?
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