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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="teitan" data-source="post: 6111011" data-attributes="member: 3457"><p>I think the big issue in this debate is more what lawful implies and that isn't necessarily the law. I would call Superman the epitomy of lawful good but he will fight tyrants an tyrranical laws. He stands up for the little guy and those who seek to subjugate them for tyrannical purposes. How is this different from chaotic good though? Wolverine is chaotic good and he does these things right? Its the methods used to handle these conflicts. Superman will work with the police etc usually to do what he needs to do. He seeks to create a greater world and is liberal in his views. Taking care of people and laws that protect people and work towards the common good. Wolverine works outside the law and is more libertarian. He savors his freedom and while superman would accept certain laws that might appear restrictive like a registration act for super powered people, wolverine would fight against that law. Depending on how it is implemented so would Superman but while it is serving to protect people and working towards a common good he would support it.</p><p></p><p>LAwful good isn't about following laws but the greater good for the people, chaotic good is about preserving freedom. It is groups vs. Individuals. Both are society.</p><p></p><p>I prefer the of&d and basic approach to alignment with its three axes representing real elements like in the Elric stories that they were lifted from. Without the defined pantheon alignment takes on a different feel and without the good/evil vertix law vs. Chaos as a moral compass in a world where monsters dedicated to chaos as a force becomes more iconic and with clerics represents a real struggle as opposed to the fuzzy (though not really all that fuzzy) moral philosophies of modern and advanced d&d where they were role playing guideline. Except in planescape. PS is awesome lol. Funnier though is how much alignment is hard coded into advanced and modern d&d and barely plays a role in the magic of original and basic. When you embrace alignment as a real thing it can really have an impact on the game that can be a load of fun.</p></blockquote><p></p>
[QUOTE="teitan, post: 6111011, member: 3457"] I think the big issue in this debate is more what lawful implies and that isn't necessarily the law. I would call Superman the epitomy of lawful good but he will fight tyrants an tyrranical laws. He stands up for the little guy and those who seek to subjugate them for tyrannical purposes. How is this different from chaotic good though? Wolverine is chaotic good and he does these things right? Its the methods used to handle these conflicts. Superman will work with the police etc usually to do what he needs to do. He seeks to create a greater world and is liberal in his views. Taking care of people and laws that protect people and work towards the common good. Wolverine works outside the law and is more libertarian. He savors his freedom and while superman would accept certain laws that might appear restrictive like a registration act for super powered people, wolverine would fight against that law. Depending on how it is implemented so would Superman but while it is serving to protect people and working towards a common good he would support it. LAwful good isn't about following laws but the greater good for the people, chaotic good is about preserving freedom. It is groups vs. Individuals. Both are society. I prefer the of&d and basic approach to alignment with its three axes representing real elements like in the Elric stories that they were lifted from. Without the defined pantheon alignment takes on a different feel and without the good/evil vertix law vs. Chaos as a moral compass in a world where monsters dedicated to chaos as a force becomes more iconic and with clerics represents a real struggle as opposed to the fuzzy (though not really all that fuzzy) moral philosophies of modern and advanced d&d where they were role playing guideline. Except in planescape. PS is awesome lol. Funnier though is how much alignment is hard coded into advanced and modern d&d and barely plays a role in the magic of original and basic. When you embrace alignment as a real thing it can really have an impact on the game that can be a load of fun. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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