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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Visanideth" data-source="post: 6112162" data-attributes="member: 6705825"><p>I think an interesting angle of the discussion that has been somewhat omitted is that divorcing paladins from alignement wasn't a one step process in D&D.</p><p>We actually have 3 states of being:</p><p></p><p>A) the paladin is alignement-bound, and has to be Lawful Good</p><p>B) the paladin is alignement-bound, and has to match his deity's alignement</p><p>C) the paladin is not alignement-bound, and the nature of his oath is left to agreement between him and the DM, and to roleplay</p><p></p><p></p><p>Aside from 4E (which followed C), D&D has juggled quite a bit between A and B. A is, in my eyes, problematic, because it implies that either:</p><p></p><p>a) only lawful good deities can have paladins</p><p>b) paladins don't have to follow their deity's alignement</p><p></p><p>The implications here are interesting. a) is a somewhat archaic approach, and narrows down the paladin concept the most. But b) does too, because it removes the breath of different paladin concepts that could stem from different religions and deities, and turns the Paladin (divine warrior) into a Knight (morally flawless warrior).</p><p></p><p>So unless what you want is Knights and not Paladins (as in, you want pseudo-christian mythical noble warriors rather than exalted servants of any deity who excel at martial combat), the entire alignement coding makes very little sense. If Paladins have to be Lawful Good, how would a paladin of Lolth look like? Would a paladin of Kord be really Lawful?</p><p></p><p></p><p>In the end I think 4E had the right approach. The paladin was bound to the alignement that stemmed from his background, but that alignement could be any alignement and not just one. Every individual paladin maintains the quirks of the paladin type, but the breath of different paladins you could create was preserved.</p></blockquote><p></p>
[QUOTE="Visanideth, post: 6112162, member: 6705825"] I think an interesting angle of the discussion that has been somewhat omitted is that divorcing paladins from alignement wasn't a one step process in D&D. We actually have 3 states of being: A) the paladin is alignement-bound, and has to be Lawful Good B) the paladin is alignement-bound, and has to match his deity's alignement C) the paladin is not alignement-bound, and the nature of his oath is left to agreement between him and the DM, and to roleplay Aside from 4E (which followed C), D&D has juggled quite a bit between A and B. A is, in my eyes, problematic, because it implies that either: a) only lawful good deities can have paladins b) paladins don't have to follow their deity's alignement The implications here are interesting. a) is a somewhat archaic approach, and narrows down the paladin concept the most. But b) does too, because it removes the breath of different paladin concepts that could stem from different religions and deities, and turns the Paladin (divine warrior) into a Knight (morally flawless warrior). So unless what you want is Knights and not Paladins (as in, you want pseudo-christian mythical noble warriors rather than exalted servants of any deity who excel at martial combat), the entire alignement coding makes very little sense. If Paladins have to be Lawful Good, how would a paladin of Lolth look like? Would a paladin of Kord be really Lawful? In the end I think 4E had the right approach. The paladin was bound to the alignement that stemmed from his background, but that alignement could be any alignement and not just one. Every individual paladin maintains the quirks of the paladin type, but the breath of different paladins you could create was preserved. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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