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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6112168" data-attributes="member: 48965"><p>Well I can honestly say for me and my group... do whatever you want with no consequences isn't a hard choice.</p><p></p><p></p><p></p><p>Doesn't the DM create and arbitrate most things in the game world? Why is this different? IMO, if this is Steve's campaign then he's in the position to define good/evil/law/chaos in it (and contrary to how you are presenting it... these don't have to be Steve's particular views). Now he should of course lay out these views for the players pre-campaign, and once that is done then you have the information you need to determine whether you want to explore those issues and hard choices (play a LG paladin) or not (play one of the numerous classes that don't interact with alignment on that level).</p><p></p><p></p><p></p><p>IMO, these are two different ways to explore moral issues... </p><p></p><p>It's been a while since I read Dogs but if I remember correctly...with DitV you are the moral authority, so it isn't a question of whether what you did was right, wrong or worth sacrificing your power or authority for... it's more about what lengths you are willing to go to in order to enforce your moral beliefs on others.</p><p></p><p>With a paladin, it's about what you are willing to sacrifice (atonement, permanent loss of power, etc.) when your idealized code is put to the test in the real world.</p><p></p><p>YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6112168, member: 48965"] Well I can honestly say for me and my group... do whatever you want with no consequences isn't a hard choice. Doesn't the DM create and arbitrate most things in the game world? Why is this different? IMO, if this is Steve's campaign then he's in the position to define good/evil/law/chaos in it (and contrary to how you are presenting it... these don't have to be Steve's particular views). Now he should of course lay out these views for the players pre-campaign, and once that is done then you have the information you need to determine whether you want to explore those issues and hard choices (play a LG paladin) or not (play one of the numerous classes that don't interact with alignment on that level). IMO, these are two different ways to explore moral issues... It's been a while since I read Dogs but if I remember correctly...with DitV you are the moral authority, so it isn't a question of whether what you did was right, wrong or worth sacrificing your power or authority for... it's more about what lengths you are willing to go to in order to enforce your moral beliefs on others. With a paladin, it's about what you are willing to sacrifice (atonement, permanent loss of power, etc.) when your idealized code is put to the test in the real world. YMMV of course. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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