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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Visanideth" data-source="post: 6112184" data-attributes="member: 6705825"><p>This is a common outlook, but isn't it a bit of a paradox, tho?</p><p></p><p>If the crux of the paladin's dilemma is that he inevitably has to pay a price for breaking his code, the moral of the story is that paladinhood is a failure.</p><p></p><p>Explaining: the paladin may be breaking the code for 2 reasons.</p><p>He fails to comply to it - he acts in self-interest against the code, to gain something or avoid some unwanted effect. Bottom line: he's not much of a paladin. He's failing. That can be fun, but it should be a choice, not something hardcoded into what it means to be a paladin.</p><p>Alternatively, the code doesn't stand the test of actual application. Ie, the paladin is put in front of the dilemma of doing the right thing or following the code. Another common situation. Here is the code that is tarnished in the process. If the paladin did good in breaking the code... it isn't much of a code to begin with, no? If my paladin broke his code because he refused to put to death a 5 years old girl who was possessed by a demon, and risked lives and a potential holocaust by saving her through a lenghty quest, he is bound to question the code. He will take his punishment and then probably move away from paladinhood.</p><p></p><p>The bottom line is that it's fine to want to play a paladin to play a tormented hero who has to struggle with his ideals, but it's equally fine to play a paladin to be Fantasy Judge Dredd and never have to question once your perspective on life.</p></blockquote><p></p>
[QUOTE="Visanideth, post: 6112184, member: 6705825"] This is a common outlook, but isn't it a bit of a paradox, tho? If the crux of the paladin's dilemma is that he inevitably has to pay a price for breaking his code, the moral of the story is that paladinhood is a failure. Explaining: the paladin may be breaking the code for 2 reasons. He fails to comply to it - he acts in self-interest against the code, to gain something or avoid some unwanted effect. Bottom line: he's not much of a paladin. He's failing. That can be fun, but it should be a choice, not something hardcoded into what it means to be a paladin. Alternatively, the code doesn't stand the test of actual application. Ie, the paladin is put in front of the dilemma of doing the right thing or following the code. Another common situation. Here is the code that is tarnished in the process. If the paladin did good in breaking the code... it isn't much of a code to begin with, no? If my paladin broke his code because he refused to put to death a 5 years old girl who was possessed by a demon, and risked lives and a potential holocaust by saving her through a lenghty quest, he is bound to question the code. He will take his punishment and then probably move away from paladinhood. The bottom line is that it's fine to want to play a paladin to play a tormented hero who has to struggle with his ideals, but it's equally fine to play a paladin to be Fantasy Judge Dredd and never have to question once your perspective on life. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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