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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6112220" data-attributes="member: 48965"><p>No, I don't think it is...</p><p></p><p></p><p></p><p>If paladinhood is a failure anything and everything based on rules, laws,etc. are a failure due to the corner cases or unforeseen situations they will invariably fail to cover. Superman is a failure, Batman is a failure, the knights of the round table are a failure and so on... since nothing is 100%</p><p></p><p></p><p></p><p>Wait...so there's no choice involved in falling from paladinhood when the conditions are hard-coded into the class?? Color me confused...</p><p></p><p></p><p></p><p>Why would your paladin be punished for performing a lengthy quest and saving the girl as well as the people she endangered?? Unless his code states he must slay vs. save possessed innocents, not seeing why her death would be required. Now if he knew she was possessed and took no action to save her or the people she endangered then yes, I could see it... but then if you did that you wouldn't be much of a paladin.</p><p></p><p></p><p></p><p>Why not just play a fighter with a god complex... what exactly differentiates the two concepts? I mean the paladin is the one class with the possible exception of the cleric (as well as the monk and barbarian to a much lesser extent) that actually gets to interact heavily with the concept of alignment through his mechanics... why take that away when there are so many other classes that alignment in no way affects?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6112220, member: 48965"] No, I don't think it is... If paladinhood is a failure anything and everything based on rules, laws,etc. are a failure due to the corner cases or unforeseen situations they will invariably fail to cover. Superman is a failure, Batman is a failure, the knights of the round table are a failure and so on... since nothing is 100% Wait...so there's no choice involved in falling from paladinhood when the conditions are hard-coded into the class?? Color me confused... Why would your paladin be punished for performing a lengthy quest and saving the girl as well as the people she endangered?? Unless his code states he must slay vs. save possessed innocents, not seeing why her death would be required. Now if he knew she was possessed and took no action to save her or the people she endangered then yes, I could see it... but then if you did that you wouldn't be much of a paladin. Why not just play a fighter with a god complex... what exactly differentiates the two concepts? I mean the paladin is the one class with the possible exception of the cleric (as well as the monk and barbarian to a much lesser extent) that actually gets to interact heavily with the concept of alignment through his mechanics... why take that away when there are so many other classes that alignment in no way affects? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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