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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Elf Witch" data-source="post: 6112699" data-attributes="member: 9037"><p>The paladin is both my favorite and least favorite class. I love the idea of the knight in shiny armor who holds to his oaths and who takes matters of honor seriously. The problem I have run into is DnD is not really an honorable style game. The game seems to encourage the basest behavior of killing things and taking their stuff. And while I like the idea of holding a paladin to a higher standard a lot of times no one can agree on what those standards are. The code as written in 3E is just crazy. It forces players to play paladins as lawful stupid. </p><p></p><p>I don't tend to allow paladins in all my games and I tend to use the prestige paladin when I do allow hem. I also work with the player to define his code and lay out clearly what could cause him to fall. </p><p></p><p>I like alignments but as guidelines not hard fast rules. I want to see paladins as more than just a divine fighter so I would like to see guidelines on how to build a code but not have it as a hard rule in the game. That is a big change for me I used to feel that the hard fast restrictions belonged but after one to many alignment arguments I no longer think it is a good idea.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6112699, member: 9037"] The paladin is both my favorite and least favorite class. I love the idea of the knight in shiny armor who holds to his oaths and who takes matters of honor seriously. The problem I have run into is DnD is not really an honorable style game. The game seems to encourage the basest behavior of killing things and taking their stuff. And while I like the idea of holding a paladin to a higher standard a lot of times no one can agree on what those standards are. The code as written in 3E is just crazy. It forces players to play paladins as lawful stupid. I don't tend to allow paladins in all my games and I tend to use the prestige paladin when I do allow hem. I also work with the player to define his code and lay out clearly what could cause him to fall. I like alignments but as guidelines not hard fast rules. I want to see paladins as more than just a divine fighter so I would like to see guidelines on how to build a code but not have it as a hard rule in the game. That is a big change for me I used to feel that the hard fast restrictions belonged but after one to many alignment arguments I no longer think it is a good idea. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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