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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="pemerton" data-source="post: 6112701" data-attributes="member: 42582"><p>I don't think it's as hard as all that to set up, but I would certainly agree that it takes a bit of time, and requires the player(s) to be fairly invested. (Time can help with this.)</p><p></p><p>I don't think the game should require it - that would be silly - but I think it should leave room for it.</p><p></p><p>And it can even break the game when played as a drama.</p><p></p><p>The last time I played a paladin (well, actually a cleric with fighter abilities built using 2nd ed AD&D's skills and power rules - but for all intents and purposes a paladin), I found it a bit frustrating when the GM ended my "Job" situation - which in my case involved conflict between my oath of celibacy and my (Platonic) romance with one of the other PCs - by having my god just issue a flat-out instruction and explanation. It wasn't a very satisfying resolution, because it didn't emerge from my own (and the other player's) roleplay, but from a more-or-less arbitrary GM intervention. It kind of killed the drama dead.</p><p></p><p>(A curious side effect of the ingame drama was the boyfriend of the other player accusing me of having an affair with her - when we spent basically no time together except when RPGing in front of half-a-dozen others, and I was at the same time courting my real life partner. So I guess another complexity of the "Job" scenario is when some people can't tell the difference between what is at stake in the fiction, and what is at stake in real life!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6112701, member: 42582"] I don't think it's as hard as all that to set up, but I would certainly agree that it takes a bit of time, and requires the player(s) to be fairly invested. (Time can help with this.) I don't think the game should require it - that would be silly - but I think it should leave room for it. And it can even break the game when played as a drama. The last time I played a paladin (well, actually a cleric with fighter abilities built using 2nd ed AD&D's skills and power rules - but for all intents and purposes a paladin), I found it a bit frustrating when the GM ended my "Job" situation - which in my case involved conflict between my oath of celibacy and my (Platonic) romance with one of the other PCs - by having my god just issue a flat-out instruction and explanation. It wasn't a very satisfying resolution, because it didn't emerge from my own (and the other player's) roleplay, but from a more-or-less arbitrary GM intervention. It kind of killed the drama dead. (A curious side effect of the ingame drama was the boyfriend of the other player accusing me of having an affair with her - when we spent basically no time together except when RPGing in front of half-a-dozen others, and I was at the same time courting my real life partner. So I guess another complexity of the "Job" scenario is when some people can't tell the difference between what is at stake in the fiction, and what is at stake in real life!) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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