Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 6112745" data-attributes="member: 6688858"><p>I don't think that class balance is completely unimportant. I like pretty spiky/asymmetrical balance, probably because in my game player emotional attachment to their character is limited and much of the game is handled in a class agnostic, often freeform way, so unless the classes have some really dramatic differences they tend to run together and become kind of indistinct.</p><p></p><p></p><p></p><p>What about this: as long as the player makes an effort to rationalize their actions, then that's good enough. They decide how to interpret the situation in terms of alignment. They don't have to get the "right" answer, they just have to try. The DM is only allowed to penalize the player if they knowingly, or completely thoughtlessly act against their alignment. If that were the official rule, would that solve your problems with alignment?</p><p></p><p>I don't see alignment as a special landmine for DM-player conflict, to me it's just another form of pixelbitching--as with any challenge in the game, the DM should never force the players to keep searching for the perfect solution if they've already thought of a reasonable alternative solution.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6112745, member: 6688858"] I don't think that class balance is completely unimportant. I like pretty spiky/asymmetrical balance, probably because in my game player emotional attachment to their character is limited and much of the game is handled in a class agnostic, often freeform way, so unless the classes have some really dramatic differences they tend to run together and become kind of indistinct. What about this: as long as the player makes an effort to rationalize their actions, then that's good enough. They decide how to interpret the situation in terms of alignment. They don't have to get the "right" answer, they just have to try. The DM is only allowed to penalize the player if they knowingly, or completely thoughtlessly act against their alignment. If that were the official rule, would that solve your problems with alignment? I don't see alignment as a special landmine for DM-player conflict, to me it's just another form of pixelbitching--as with any challenge in the game, the DM should never force the players to keep searching for the perfect solution if they've already thought of a reasonable alternative solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top