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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Madmage" data-source="post: 6113026" data-attributes="member: 6693380"><p>Just to play devil's advocate, wouldn't then the quest for atonement and/or redemption be such a story consequence? </p><p></p><p></p><p></p><p></p><p>I'm of the mind that the Paladin's powers should be a combination of abilities and not just based on a single ability score. Although I'm nowhere near an expert of 4E, I do think 3E did a decent job of it by splitting spells to wisdom, divine grace and holy smite to charisma, regular attacks to str (or dex), hp to con, AC to a compromise of str (armor) or dex (avoidance), and intelligence for skill points. The system allowed for players to play "non-optomized" characters that could be "flawed" or lacking. The simpleton or naive Paladin, the righteous but not necessarily personable Paladin, etc. Each player could choose how they would play their character based on their stats and each was viable to an extent. Of course, if you rolled up multiple very high stats, then any character regardless of class would be powerful or not face the issues of weaknesses in their "build". Conversely, someone with very weak ability scores would play the role of the underdog but that's also a viable playstyle!</p></blockquote><p></p>
[QUOTE="Madmage, post: 6113026, member: 6693380"] Just to play devil's advocate, wouldn't then the quest for atonement and/or redemption be such a story consequence? I'm of the mind that the Paladin's powers should be a combination of abilities and not just based on a single ability score. Although I'm nowhere near an expert of 4E, I do think 3E did a decent job of it by splitting spells to wisdom, divine grace and holy smite to charisma, regular attacks to str (or dex), hp to con, AC to a compromise of str (armor) or dex (avoidance), and intelligence for skill points. The system allowed for players to play "non-optomized" characters that could be "flawed" or lacking. The simpleton or naive Paladin, the righteous but not necessarily personable Paladin, etc. Each player could choose how they would play their character based on their stats and each was viable to an extent. Of course, if you rolled up multiple very high stats, then any character regardless of class would be powerful or not face the issues of weaknesses in their "build". Conversely, someone with very weak ability scores would play the role of the underdog but that's also a viable playstyle! [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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