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So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Elf Witch" data-source="post: 6113444" data-attributes="member: 9037"><p>I on the other hand love the challenge of playing moral quandaries. I am not saying all the time but there are times when it adds a nice dimension to the role playing. It is why paladins are one of my favorite classes to play. </p><p></p><p></p><p>I thought the third edition paladin guideline was simple and straight forward and I found out that with some gamers somethings are never simple. </p><p></p><p>Take the lying aspect to me it seemed pretty straight forward I can't tell you how many arguments we had over it. To some a paladin could not play a game of chance that had bluffing or even use the little white lies we use to smooth over social situations like not telling the queen who loves her new dress it looks bad. So for a character with a high charisma they are supposed to be played as social bores. </p><p></p><p>Then the most silly example was not answering an evil guy who flat ask you if you are coming into the city to disrupt the human sacrificial offering to the evil gods. I kid you not the only way into the town was through the front gate and they questioned every one and they would ask are you here to disrupt the offering. The paladin said no and lost his abilities. </p><p></p><p>I am not sure why some people take everything to such absolutes or see everything as so cut and dried. In Kalamar paladins of the Valiant can't use range weapons they have a code of honor when fighting the DM ruled that the paladin could not flank because that was dishonorable. </p><p></p><p>I think the best way now to handle paladins is to give examples of codes based on the type of god they serve or idea they serve. And not have certain hard fast things like a paladin never lies. Maybe it would be said a paladin does not lie to avoid responsibility or for personal gain. Also if there is a code of fighting explain what that means and exactly what you can't do. Fighting with honor does not necessarily mean not using good tactics. </p><p></p><p>I also think it should be hard to lose abilities a paladin should not lose everything because of a small slip to lose all abilities it should be something really major. What I think works is that the paladin can't use healing or protection on himself until he mediates and prays for guidance on what he did to offend his deity. </p><p></p><p>But I think as long as we want to explore themes of good and evil and honor people will have disagreements so it is best to talk to your players about how things work in your world.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6113444, member: 9037"] I on the other hand love the challenge of playing moral quandaries. I am not saying all the time but there are times when it adds a nice dimension to the role playing. It is why paladins are one of my favorite classes to play. I thought the third edition paladin guideline was simple and straight forward and I found out that with some gamers somethings are never simple. Take the lying aspect to me it seemed pretty straight forward I can't tell you how many arguments we had over it. To some a paladin could not play a game of chance that had bluffing or even use the little white lies we use to smooth over social situations like not telling the queen who loves her new dress it looks bad. So for a character with a high charisma they are supposed to be played as social bores. Then the most silly example was not answering an evil guy who flat ask you if you are coming into the city to disrupt the human sacrificial offering to the evil gods. I kid you not the only way into the town was through the front gate and they questioned every one and they would ask are you here to disrupt the offering. The paladin said no and lost his abilities. I am not sure why some people take everything to such absolutes or see everything as so cut and dried. In Kalamar paladins of the Valiant can't use range weapons they have a code of honor when fighting the DM ruled that the paladin could not flank because that was dishonorable. I think the best way now to handle paladins is to give examples of codes based on the type of god they serve or idea they serve. And not have certain hard fast things like a paladin never lies. Maybe it would be said a paladin does not lie to avoid responsibility or for personal gain. Also if there is a code of fighting explain what that means and exactly what you can't do. Fighting with honor does not necessarily mean not using good tactics. I also think it should be hard to lose abilities a paladin should not lose everything because of a small slip to lose all abilities it should be something really major. What I think works is that the paladin can't use healing or protection on himself until he mediates and prays for guidance on what he did to offend his deity. But I think as long as we want to explore themes of good and evil and honor people will have disagreements so it is best to talk to your players about how things work in your world. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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