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So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Starfox" data-source="post: 6113445" data-attributes="member: 2303"><p>How is this even possible unless the DM actively pushes for it. How can a paladin sacrifice value fort experience, when value should be the basis upon which a paladin's experience is based? By seeking conflict when it is not really necessary? But then, resolving a situation peacefully ought to give at least as much xp as resolving it violently. Perhaps you meant they sacrificed value for material gain?</p><p></p><p></p><p></p><p>This sums up the "paladins can be unbalanced because they have a moral code" argument pretty well. Let me just say I do not agree. A paladin that goes this far out of his way to be evil should be an antipaladin (not a problem at at with the 4E paladin, simply pick an evil god in the first place). Most likely, the player never intended to be good and chose to play a paladin solely for mechanical benefit (because the class was unbalanced and he wants the power) and now are "enjoying" that power. A very compelling reason IMO for not having the paladin be unbalanced in the first place. If the paladin is balanced with a fighter, only his powers are focused at fighting evil, this problem would never arise.</p><p></p><p>But if the DM punishes the player for picking a god who in play does not work out, that is the fault of the source materiel, not the player. It gives a very strong disincentive against playing religious characters. Just the risk of having the DM meddle in your behavior makes people favor other classes. Well, that and that I live in a largely atheist circle of friends.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6113445, member: 2303"] How is this even possible unless the DM actively pushes for it. How can a paladin sacrifice value fort experience, when value should be the basis upon which a paladin's experience is based? By seeking conflict when it is not really necessary? But then, resolving a situation peacefully ought to give at least as much xp as resolving it violently. Perhaps you meant they sacrificed value for material gain? This sums up the "paladins can be unbalanced because they have a moral code" argument pretty well. Let me just say I do not agree. A paladin that goes this far out of his way to be evil should be an antipaladin (not a problem at at with the 4E paladin, simply pick an evil god in the first place). Most likely, the player never intended to be good and chose to play a paladin solely for mechanical benefit (because the class was unbalanced and he wants the power) and now are "enjoying" that power. A very compelling reason IMO for not having the paladin be unbalanced in the first place. If the paladin is balanced with a fighter, only his powers are focused at fighting evil, this problem would never arise. But if the DM punishes the player for picking a god who in play does not work out, that is the fault of the source materiel, not the player. It gives a very strong disincentive against playing religious characters. Just the risk of having the DM meddle in your behavior makes people favor other classes. Well, that and that I live in a largely atheist circle of friends. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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