Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Madmage" data-source="post: 6113585" data-attributes="member: 6693380"><p>Yet the player would have made the choice whether to act in accordance with the Paladin code in the first place. If the character chooses not to desire atonement, then more power to them. They made their peace with it and won't regain their powers. I fail to see the design issue vs the removal of player's choice. If you want to argue that the 2 options aren't equal... well they aren't by a mechanical perspective but if the player is in the position in the first place means they either made a choice based on acting against their moral code > benefits or their moral code = silly. So... what's the problem? </p><p></p><p></p><p></p><p>So... you want an explanation of why torture is evil? </p><p></p><p></p><p></p><p></p><p>Why can't both be right? Doesn't mean the argument will necessarily devolve into a fight but it can be a conflict of discourse or political maneuvering to prove the supremacy of one's beliefs. Taking the above example, the feudal contract might not be evil, but it could be seen as not Good (i.e. neutral) by the paladin promoting institutions based on the people electing their own legitimate authority rather than basing it on landed gentry. While the beliefs of the other paladin would point out that the feudal contract places a priority on the lord to protect the vassal that the democratic system lacks. Both are supporting cases of legitimate authority for the better health of a community. </p><p></p><p></p><p></p><p>I'd just add that in the case of the knight or Samurai, usually the consequence is a social one rather than a divine or source of power. Of course, certain games dealing with these types of classes (L5R comes to mind) had mechanics based on status and honour. Characters would be hindered by acting outside of bushido. And in much the same way, the samurai had to redress himself through either ritual suicide (atoning) or becoming a ronin (not atoning).</p></blockquote><p></p>
[QUOTE="Madmage, post: 6113585, member: 6693380"] Yet the player would have made the choice whether to act in accordance with the Paladin code in the first place. If the character chooses not to desire atonement, then more power to them. They made their peace with it and won't regain their powers. I fail to see the design issue vs the removal of player's choice. If you want to argue that the 2 options aren't equal... well they aren't by a mechanical perspective but if the player is in the position in the first place means they either made a choice based on acting against their moral code > benefits or their moral code = silly. So... what's the problem? So... you want an explanation of why torture is evil? Why can't both be right? Doesn't mean the argument will necessarily devolve into a fight but it can be a conflict of discourse or political maneuvering to prove the supremacy of one's beliefs. Taking the above example, the feudal contract might not be evil, but it could be seen as not Good (i.e. neutral) by the paladin promoting institutions based on the people electing their own legitimate authority rather than basing it on landed gentry. While the beliefs of the other paladin would point out that the feudal contract places a priority on the lord to protect the vassal that the democratic system lacks. Both are supporting cases of legitimate authority for the better health of a community. I'd just add that in the case of the knight or Samurai, usually the consequence is a social one rather than a divine or source of power. Of course, certain games dealing with these types of classes (L5R comes to mind) had mechanics based on status and honour. Characters would be hindered by acting outside of bushido. And in much the same way, the samurai had to redress himself through either ritual suicide (atoning) or becoming a ronin (not atoning). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top