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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Gorgoroth" data-source="post: 6113707" data-attributes="member: 6674889"><p>I see what you're saying, but there are indeed plenty of "paladins" being played by immature or just simply greedy players out there, trust me, and the DM needs a way to not have to give them IRL morality lessons. They control the gods, and should be able to turn off the faucet of divine magic to their followers (as well as perform miracles unbidden, OTOH) who displease them. It's very much a 4e mentality that "Oh nooooes, you're not the boss of me. I want my shiny holy avenger while still hoarding the magic items and never once risking my own neck to save others like I'm supposed to". I'm talking of the "Cavalier" build, I mean, the default paladin.</p><p></p><p>4e takes away way too much power from the DM, IMO, and reduces the gods into being merely divine magic reservoirs, to be drained by any and all followers like pigs at a trough. Removing any penalties for bad game choices only reduces the out of combat portion of the game to be "fluff". I don't want that. I want there to be real worries about PCs losing their powers and spells if they chose to access magic from a divine power source. As I said, on the other hand, if they perform exceedingly well, the DM can reward them with boons that go above and beyond their normal class progression. If a paladin descends into hell and gives up all his worldly possessions, even sacrifices himself to save the weak, why shouldn't he return as the White Knight with a Deus Ex Machina at DM discretion? If you take away penalties that the gods can give, you also take away boons. Because if you only allow boons from deities, that's a munchkin game, meaning your PCs can indeed do whatever they want and get away with it. Bah. As I said before, you haven't encountered munchkin paladins, so consider yourself lucky. </p><p></p><p>I want D&D gods to have real power, not have the rules shackle DMs with "no, you can't take away their toys because they'll cry" limitations. Earlier editions with morality clauses baked into only one class only made it so PCs who didn't think they could actually play that way would lose it, given they play at a table where DMs aren't just there to hand out goodies and never say no to their players. It sets a tone that says : magic is real, the gods are real, and in the control of the DM, and if your magic source is divine, then the DM should have the right to place restrictions on its use. The gods are not blocks of stupid mana goo up in the sky, they are sentient and have their own morality, foibles, goals, and agendas. Why shouldn't they pick and chose who they will favor based on their actions? </p><p></p><p>I'm an atheist too, which is precisely why I want my D&D deities to have real power and not just be "absentee landlords" who just cash your rent check, turn the heating on in winter, and fix the plumbing while you're at work. I want them to have an active role. Don't you?</p><p></p><p>Saying they can't have the power to alter something on their followers' character sheets, for good or ill, is really hampering your toolkit as a DM. PCs who don't like that should just play those who aren't explicitly worshippers of those gods. It's a give and take, not a take and take. The PCs have to live up to their end of the bargain, especially Paladins but Clerics too. You trade off the ability to do whatever occurs to your on a whim, change your alignment, steal, whatever, to gain powers that most envy or want but are not worthy to get. </p><p></p><p>This is a good way to do the Apprentice levels for those classes, you gotta "earn" your divine favor and boons, earn the god's approval. Sort of like a pre-atonement to join the fan club. It should have RP criteria baked into the class. Again, if the PCs aren't willing to do what's required of that order to join their ranks, they can just play a fighter or something else. Only the few should make it. Not everyone IRL can become a cop or a fireman, you need not only certain stats but also a certain character. If humans are selective about hiring people, why shouldn't D&D gods be?</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6113707, member: 6674889"] I see what you're saying, but there are indeed plenty of "paladins" being played by immature or just simply greedy players out there, trust me, and the DM needs a way to not have to give them IRL morality lessons. They control the gods, and should be able to turn off the faucet of divine magic to their followers (as well as perform miracles unbidden, OTOH) who displease them. It's very much a 4e mentality that "Oh nooooes, you're not the boss of me. I want my shiny holy avenger while still hoarding the magic items and never once risking my own neck to save others like I'm supposed to". I'm talking of the "Cavalier" build, I mean, the default paladin. 4e takes away way too much power from the DM, IMO, and reduces the gods into being merely divine magic reservoirs, to be drained by any and all followers like pigs at a trough. Removing any penalties for bad game choices only reduces the out of combat portion of the game to be "fluff". I don't want that. I want there to be real worries about PCs losing their powers and spells if they chose to access magic from a divine power source. As I said, on the other hand, if they perform exceedingly well, the DM can reward them with boons that go above and beyond their normal class progression. If a paladin descends into hell and gives up all his worldly possessions, even sacrifices himself to save the weak, why shouldn't he return as the White Knight with a Deus Ex Machina at DM discretion? If you take away penalties that the gods can give, you also take away boons. Because if you only allow boons from deities, that's a munchkin game, meaning your PCs can indeed do whatever they want and get away with it. Bah. As I said before, you haven't encountered munchkin paladins, so consider yourself lucky. I want D&D gods to have real power, not have the rules shackle DMs with "no, you can't take away their toys because they'll cry" limitations. Earlier editions with morality clauses baked into only one class only made it so PCs who didn't think they could actually play that way would lose it, given they play at a table where DMs aren't just there to hand out goodies and never say no to their players. It sets a tone that says : magic is real, the gods are real, and in the control of the DM, and if your magic source is divine, then the DM should have the right to place restrictions on its use. The gods are not blocks of stupid mana goo up in the sky, they are sentient and have their own morality, foibles, goals, and agendas. Why shouldn't they pick and chose who they will favor based on their actions? I'm an atheist too, which is precisely why I want my D&D deities to have real power and not just be "absentee landlords" who just cash your rent check, turn the heating on in winter, and fix the plumbing while you're at work. I want them to have an active role. Don't you? Saying they can't have the power to alter something on their followers' character sheets, for good or ill, is really hampering your toolkit as a DM. PCs who don't like that should just play those who aren't explicitly worshippers of those gods. It's a give and take, not a take and take. The PCs have to live up to their end of the bargain, especially Paladins but Clerics too. You trade off the ability to do whatever occurs to your on a whim, change your alignment, steal, whatever, to gain powers that most envy or want but are not worthy to get. This is a good way to do the Apprentice levels for those classes, you gotta "earn" your divine favor and boons, earn the god's approval. Sort of like a pre-atonement to join the fan club. It should have RP criteria baked into the class. Again, if the PCs aren't willing to do what's required of that order to join their ranks, they can just play a fighter or something else. Only the few should make it. Not everyone IRL can become a cop or a fireman, you need not only certain stats but also a certain character. If humans are selective about hiring people, why shouldn't D&D gods be? [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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