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So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="JamesonCourage" data-source="post: 6114031" data-attributes="member: 6668292"><p>In my very long 3.5 game, my players (all Good, by alignment, for about 3/5 [maybe 4/5?] the game) had many moments where they questioned if Good was "right" or not. And, we even go to 3.5 once every 6 months or so to play the same characters (even though I dislike 3.5's implementation very much), and Good being "right" or not is at the very heart of what they left their characters dealing with, and where we'll pick them up again.</p><p></p><p>I think that absolute alignment systems let people question things. It's not Good by alignment, but is it morally right or wrong? There's tons of room to explore that at my table (not that my RPG has alignment), and my players have time and again. But that's my group and my experiences.</p><p></p><p>As to the main thrust of manbearcat's post (I only briefly skimmed it, so my impression, anyways): I could go either way on the carrot / stick thing. Personally, I prefer both. But, I also like using both fail forward and fail [backwards]. The more tools I have at my disposal, the better. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6114031, member: 6668292"] In my very long 3.5 game, my players (all Good, by alignment, for about 3/5 [maybe 4/5?] the game) had many moments where they questioned if Good was "right" or not. And, we even go to 3.5 once every 6 months or so to play the same characters (even though I dislike 3.5's implementation very much), and Good being "right" or not is at the very heart of what they left their characters dealing with, and where we'll pick them up again. I think that absolute alignment systems let people question things. It's not Good by alignment, but is it morally right or wrong? There's tons of room to explore that at my table (not that my RPG has alignment), and my players have time and again. But that's my group and my experiences. As to the main thrust of manbearcat's post (I only briefly skimmed it, so my impression, anyways): I could go either way on the carrot / stick thing. Personally, I prefer both. But, I also like using both fail forward and fail [backwards]. The more tools I have at my disposal, the better. As always, play what you like :) [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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