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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Elf Witch" data-source="post: 6115440" data-attributes="member: 9037"><p>I don't think it really calls for the DM to monitor every little slip. I certainly have never really done it that way. But I am listening and responding to what they are doing so if it is something noticeable I will respond the and it is the same for every character. I keep a little sheet where I jot down notes of what they do that I need to consider. Because I bring back consequences for what they do. Both good and bad they may not know they had an effect yet but often things they do will impact the game later on. This way the players see that their actions matter. I love the look on their faces when later something comes out of an action. Both the oh crap look when it is bad but also the pleased look when it is something good. </p><p></p><p>Playing in games where players are sneaky and DMs are power hungry are not really fun for anyone. All the well written rules won't save that kind of game.</p><p></p><p>In the games I play in clerics suffer the same as paladins if they stray to far. That is how I run games and most of the DMs I have played with do the same. We play a lot in Kalamar and it is written in the setting rules that clerics have to be the same alignment as their gods.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6115440, member: 9037"] I don't think it really calls for the DM to monitor every little slip. I certainly have never really done it that way. But I am listening and responding to what they are doing so if it is something noticeable I will respond the and it is the same for every character. I keep a little sheet where I jot down notes of what they do that I need to consider. Because I bring back consequences for what they do. Both good and bad they may not know they had an effect yet but often things they do will impact the game later on. This way the players see that their actions matter. I love the look on their faces when later something comes out of an action. Both the oh crap look when it is bad but also the pleased look when it is something good. Playing in games where players are sneaky and DMs are power hungry are not really fun for anyone. All the well written rules won't save that kind of game. In the games I play in clerics suffer the same as paladins if they stray to far. That is how I run games and most of the DMs I have played with do the same. We play a lot in Kalamar and it is written in the setting rules that clerics have to be the same alignment as their gods. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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