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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Starfox" data-source="post: 6116244" data-attributes="member: 2303"><p>It is not really different. Both are ways for a player to express the same concept, there is no difference except how they play in the game. Mechanically it is of course different - the fighter fights, the paladin paladins (whatever that is), but if both are expressions of the same underlying role, just expressed trough different in-game means, I see no real difference.</p><p></p><p>In other words, if a player tells the DM "I want to play Orlando, a knight in shining armor and sword who fights for a religious cause" the DMs reply is "These are the options: Paladin, fighter..." and explain how each option would work. One or the other may fit the "Orlando" concept better, but there is no value difference between them.</p><p></p><p>Now I do not espouse to be "against paladins having a code that is enforced by the loss of their abilities". I am a player who thinks a paladin can get into trouble if he breaks his rules, but as a valuable agent trained to channel divine energy into the prime material plane, that trouble would not be the loss of his abilities - some other power would step in to keep those going.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6116244, member: 2303"] It is not really different. Both are ways for a player to express the same concept, there is no difference except how they play in the game. Mechanically it is of course different - the fighter fights, the paladin paladins (whatever that is), but if both are expressions of the same underlying role, just expressed trough different in-game means, I see no real difference. In other words, if a player tells the DM "I want to play Orlando, a knight in shining armor and sword who fights for a religious cause" the DMs reply is "These are the options: Paladin, fighter..." and explain how each option would work. One or the other may fit the "Orlando" concept better, but there is no value difference between them. Now I do not espouse to be "against paladins having a code that is enforced by the loss of their abilities". I am a player who thinks a paladin can get into trouble if he breaks his rules, but as a valuable agent trained to channel divine energy into the prime material plane, that trouble would not be the loss of his abilities - some other power would step in to keep those going. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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