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Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Gorgoroth" data-source="post: 6116305" data-attributes="member: 6674889"><p>Exactly. You should also be able to be swayed to a new Cause(tm), and part ways amicably (or not) too though. People's outlooks and motivations can indeed "evolve".</p><p></p><p>If a new deity or cause interests you more, jumping ship should be some kind of willing-atonement-esque procedure to prove yourself worthy to the new cause, just like being hired at a new job right after starting one. Sometimes things just don't work out, or aren't a good match. What happens if your god is dead? Ding dong...you should be able to re-atune to a new deity. Those rules need to be in there. Your LG god kicks you out? Maybe in the next session somebody from GC sect X needs a champion of their Cause(tm), but needs someone reliable and steadfast. I'm willing to concede "reliable" vs "flaky" are not necessarily tied to the Lawful vs Chaotic alignment axis, but they do often seem that way (at least in my experience). Perhaps jumping from one LG to another LG god would make more sense. You definitely should be able to switch from Paladin to Anti-paladin or Warden, *cue cool plotlines. A "fallen" paladin who did evil might go to Warden before anti-paladin perhaps, following his alignment.</p><p></p><p>Anyway we'll see what they come up with for next packet and how they allow some versatility in how one defines or doesn't the explicit / implicit alignments. I like they'd be tied to the god, that seems like the most logical way IMO. If you do evil or become evil or vice versa, you first lose your magic abilities, then you can atone or re-atune to a god of your new alignment if it changed.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6116305, member: 6674889"] Exactly. You should also be able to be swayed to a new Cause(tm), and part ways amicably (or not) too though. People's outlooks and motivations can indeed "evolve". If a new deity or cause interests you more, jumping ship should be some kind of willing-atonement-esque procedure to prove yourself worthy to the new cause, just like being hired at a new job right after starting one. Sometimes things just don't work out, or aren't a good match. What happens if your god is dead? Ding dong...you should be able to re-atune to a new deity. Those rules need to be in there. Your LG god kicks you out? Maybe in the next session somebody from GC sect X needs a champion of their Cause(tm), but needs someone reliable and steadfast. I'm willing to concede "reliable" vs "flaky" are not necessarily tied to the Lawful vs Chaotic alignment axis, but they do often seem that way (at least in my experience). Perhaps jumping from one LG to another LG god would make more sense. You definitely should be able to switch from Paladin to Anti-paladin or Warden, *cue cool plotlines. A "fallen" paladin who did evil might go to Warden before anti-paladin perhaps, following his alignment. Anyway we'll see what they come up with for next packet and how they allow some versatility in how one defines or doesn't the explicit / implicit alignments. I like they'd be tied to the god, that seems like the most logical way IMO. If you do evil or become evil or vice versa, you first lose your magic abilities, then you can atone or re-atune to a god of your new alignment if it changed. [/QUOTE]
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Community
General Tabletop Discussion
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So what's the problem with restrictions, especially when it comes to the Paladin?
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