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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6116370" data-attributes="member: 48965"><p>Yeah... because you played with most of the people who selected paladins over the years... anecdotal and all that. It doesn't matter why the alignment restriction was there originaly, it has become a (I would say "the") defining feature of the D&D paladin... until 4e.</p><p></p><p></p><p></p><p></p><p>I love how you present your opinion as fact... of course if it was true that the alignment restrictions for paladins were objectivley "stupid, irrelevant and oppressive to gameplay"... again then why would anyone have played one in 3.x and still play them in both 3.x and PF? how about we keep the hyperbole to a minimum and just keep it clear that those are your opinions about the class and this thread wouldn't exist if your opinion was objective or even universally true. </p><p></p><p>As to moral questions... it seems you're ideas on the type of moral questions that can be played out by paladins is pretty limited thus I can see why you might feel the way you do about the class. However I think first, it's interesting to explore the morality of the particular campaign setting that the DM has created, (what is it to be good in this particular world? What actions am I free to take, which must I atone for and which are unforgiveable? ). Secondly I think choosing whether something, someone, an ideal, etc... has become important enough for me to forsake my oath and/or alignment and suffer the reprecussions (temporarily or permanently) is interesting to explore as a character. </p><p></p><p>But then I guess nothing beats the excitement of exploring your own morality that you make the rules for and set the code for and decide if you fail at and suffer no penalties for violating (of course since you created it, how can you violate it just change it)... wait, why is this exciting again, it's like having a conversation with myself... Honestly, your issues seem more wrapped up in the DM's you've played under than the paladin class itself. It's a shame but then that's why you can choose to play a divine mercenary (fighter) as opposed to a paladin if the DM wants to be a jerk.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6116370, member: 48965"] Yeah... because you played with most of the people who selected paladins over the years... anecdotal and all that. It doesn't matter why the alignment restriction was there originaly, it has become a (I would say "the") defining feature of the D&D paladin... until 4e. I love how you present your opinion as fact... of course if it was true that the alignment restrictions for paladins were objectivley "stupid, irrelevant and oppressive to gameplay"... again then why would anyone have played one in 3.x and still play them in both 3.x and PF? how about we keep the hyperbole to a minimum and just keep it clear that those are your opinions about the class and this thread wouldn't exist if your opinion was objective or even universally true. As to moral questions... it seems you're ideas on the type of moral questions that can be played out by paladins is pretty limited thus I can see why you might feel the way you do about the class. However I think first, it's interesting to explore the morality of the particular campaign setting that the DM has created, (what is it to be good in this particular world? What actions am I free to take, which must I atone for and which are unforgiveable? ). Secondly I think choosing whether something, someone, an ideal, etc... has become important enough for me to forsake my oath and/or alignment and suffer the reprecussions (temporarily or permanently) is interesting to explore as a character. But then I guess nothing beats the excitement of exploring your own morality that you make the rules for and set the code for and decide if you fail at and suffer no penalties for violating (of course since you created it, how can you violate it just change it)... wait, why is this exciting again, it's like having a conversation with myself... Honestly, your issues seem more wrapped up in the DM's you've played under than the paladin class itself. It's a shame but then that's why you can choose to play a divine mercenary (fighter) as opposed to a paladin if the DM wants to be a jerk. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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