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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6116657" data-attributes="member: 48965"><p>The problem is that in D&D your ability to cast magic is directly influenced by your intelligence score... so you tell me how can you be one of the most powerful wizards in the land but also bumbling and not so smart when it comes to things outside the purview of magic in D&D? Outside of that, nothing inherent to the wizard class (because class is what's being discussed) and thus the wizard archetype intrinsically states wizards are paragons of intelligence... correct?</p><p></p><p></p><p></p><p></p><p></p><p>If you are rolepaying him correctly there is no punishment... also nice way to move goalposts, again we are talking about what is inherent to a class... now all of a sudden feats, abilities, etc. have been added to the mix. As to why the paladin should be punished vs. other classes... because the very archetype of the paladin is supposed to be one who holds himself to a better standard of behavior than anyone else.</p><p></p><p></p><p></p><p>So it's better for the DM to arbitrarily decide that a paladin (or any class for that matter) looses his powers or isn't playing correctly as opposed to having the game default to a neutral set of guidelines that both parties can examine, hash out any problems beforehand and agree too... color me confused.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6116657, member: 48965"] The problem is that in D&D your ability to cast magic is directly influenced by your intelligence score... so you tell me how can you be one of the most powerful wizards in the land but also bumbling and not so smart when it comes to things outside the purview of magic in D&D? Outside of that, nothing inherent to the wizard class (because class is what's being discussed) and thus the wizard archetype intrinsically states wizards are paragons of intelligence... correct? If you are rolepaying him correctly there is no punishment... also nice way to move goalposts, again we are talking about what is inherent to a class... now all of a sudden feats, abilities, etc. have been added to the mix. As to why the paladin should be punished vs. other classes... because the very archetype of the paladin is supposed to be one who holds himself to a better standard of behavior than anyone else. So it's better for the DM to arbitrarily decide that a paladin (or any class for that matter) looses his powers or isn't playing correctly as opposed to having the game default to a neutral set of guidelines that both parties can examine, hash out any problems beforehand and agree too... color me confused. [/QUOTE]
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Community
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So what's the problem with restrictions, especially when it comes to the Paladin?
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