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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Imaro" data-source="post: 6116733" data-attributes="member: 48965"><p>No, I don't believe IMO (except where I did indicate my oppinion about it being "the" defining feature) is warranted in this case. It has been a feature of the paladin until the most current edition, you yourself have admitted it is one of the most discussed features of any class... not sure what more is needed for it to be <strong>a</strong> defining feature?? As for it being one of the most hated features of the class... well we wouldn't have this thread with opposing viewpoints if that was universal in any way. As for history... Once it was kept in 3e, it became a feature of the class outside the need for balance so again that's a moot point.</p><p></p><p></p><p></p><p></p><p></p><p>Technically before 4e it was <strong>a</strong> defining feature and when stating it is <strong>"the"</strong> defining feature I make it clear it is my oppinion. Not sure what you are talking about. </p><p></p><p></p><p></p><p></p><p>See and that's where we view things differently... IMO, I'm not looking for a moral challenge to be easy... hence the challenge part.</p><p></p><p></p><p></p><p>Sorry I don't find this more interesting than the paladin... what exactly has this thief sacrificed? What has he had to do to atone? The paladin mechanics allow a player who wants... the chance to experience those type of morality stories with mechanical umph to the consequences to get that in the game... no other class offers that. </p><p></p><p>Not a case of...I do evil and I'm sad... but hey it's all good because I feel sorta bad about it... of course I'm going to do it again because there's really no consequences... did I mention I do evil sometimes... and it makes me sad... </p><p></p><p></p><p></p><p></p><p>Sooo... you're problem is bad DM's? How about because those of us with good DM's and functional groups don't want a game built around the assumptions that a DM will be a jerk... it's the same argument used earlier about assuming players will act like entitled 2 year olds.</p><p></p><p>As to why you should have to... because if this is a game for fans of all editions of D&D well there have been more editions in the history of D&D with the classic paladin than with the divine merc paladin, the divine-merc should be an option but not base. For a more logical reason... because it takes more space to go over creating good codes and or oaths for paladins than it does to say... "just ignore it" in a sidebar.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6116733, member: 48965"] No, I don't believe IMO (except where I did indicate my oppinion about it being "the" defining feature) is warranted in this case. It has been a feature of the paladin until the most current edition, you yourself have admitted it is one of the most discussed features of any class... not sure what more is needed for it to be [B]a[/B] defining feature?? As for it being one of the most hated features of the class... well we wouldn't have this thread with opposing viewpoints if that was universal in any way. As for history... Once it was kept in 3e, it became a feature of the class outside the need for balance so again that's a moot point. Technically before 4e it was [B]a[/B] defining feature and when stating it is [B]"the"[/B] defining feature I make it clear it is my oppinion. Not sure what you are talking about. See and that's where we view things differently... IMO, I'm not looking for a moral challenge to be easy... hence the challenge part. Sorry I don't find this more interesting than the paladin... what exactly has this thief sacrificed? What has he had to do to atone? The paladin mechanics allow a player who wants... the chance to experience those type of morality stories with mechanical umph to the consequences to get that in the game... no other class offers that. Not a case of...I do evil and I'm sad... but hey it's all good because I feel sorta bad about it... of course I'm going to do it again because there's really no consequences... did I mention I do evil sometimes... and it makes me sad... Sooo... you're problem is bad DM's? How about because those of us with good DM's and functional groups don't want a game built around the assumptions that a DM will be a jerk... it's the same argument used earlier about assuming players will act like entitled 2 year olds. As to why you should have to... because if this is a game for fans of all editions of D&D well there have been more editions in the history of D&D with the classic paladin than with the divine merc paladin, the divine-merc should be an option but not base. For a more logical reason... because it takes more space to go over creating good codes and or oaths for paladins than it does to say... "just ignore it" in a sidebar. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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