Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6116763" data-attributes="member: 6674889"><p>Why do all the classes have to work exactly the same way? Some have restrictions of various forms, such as druids can only use wooden or hide armor, is that wrong too? It's part of their conviction, or at least the flavor of the class. If one doesn't like being one-with-nature, one shouldn't play a druid. Same thing with Paladin, I think his alignment is the one defining characteristic of the class : an "everything is black and white" kind of guy. There are people out there like that, and they're not necessarily reasonable or rational, but that's to say, they at least have integrity and stick to their word. </p><p></p><p>If you don't see what the difference between a paladin with spells and a fighter/cleric, that's fair, but there are those of us who do. Again, the 4e mindset where all classes have to have the same chassis, no more, no less, is what most people AFAIK missed. Nobody is saying rogues should have to be evil, but certainly any non-lawful is reasonable. Otherwise why have alignments at all? Oh right, because all we are supposed to do is smash monsters in the dungeon and take their stuff, and everything has a modern relativistic morals sheen to it. Sometimes we want to play PCs who are conflicted with many shades of grey, othertimes we like the restrictions placed upon us. What's more of a spectator sport, boxing or a street fight? There are lots of rules in boxing, restrictions you might say, which make it even more fun to watch because once you define the limits you can go from there. If you don't like the rules of boxing you watch UFC or golf or something else, you don't say that restrictions are badwrongfun. </p><p></p><p>Paladins being lawful good is a trope in D&D, and while modern minded gamers might want nuance and shades of grey, some of us sometimes want to start all all shiney and valiant and get a few nicks and scratches along the way, with temptations thrown in. If there's literally no consequence to you acting like a scoundrel unless somebody catches you (which is essentially what you're saying when you say stuff like no alignment restrictions thus no atonement mechanic), then you might as well play a lay person with no divine oath and actually remove the class from the game. The "knight" archetype now is your background, and you're just a fighter with a specialty feat for casting some cure minor wounds type spells. Your alignment is a separate component, that has no bearing on your class, since anyone can now be a paladin and act any way they chose.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6116763, member: 6674889"] Why do all the classes have to work exactly the same way? Some have restrictions of various forms, such as druids can only use wooden or hide armor, is that wrong too? It's part of their conviction, or at least the flavor of the class. If one doesn't like being one-with-nature, one shouldn't play a druid. Same thing with Paladin, I think his alignment is the one defining characteristic of the class : an "everything is black and white" kind of guy. There are people out there like that, and they're not necessarily reasonable or rational, but that's to say, they at least have integrity and stick to their word. If you don't see what the difference between a paladin with spells and a fighter/cleric, that's fair, but there are those of us who do. Again, the 4e mindset where all classes have to have the same chassis, no more, no less, is what most people AFAIK missed. Nobody is saying rogues should have to be evil, but certainly any non-lawful is reasonable. Otherwise why have alignments at all? Oh right, because all we are supposed to do is smash monsters in the dungeon and take their stuff, and everything has a modern relativistic morals sheen to it. Sometimes we want to play PCs who are conflicted with many shades of grey, othertimes we like the restrictions placed upon us. What's more of a spectator sport, boxing or a street fight? There are lots of rules in boxing, restrictions you might say, which make it even more fun to watch because once you define the limits you can go from there. If you don't like the rules of boxing you watch UFC or golf or something else, you don't say that restrictions are badwrongfun. Paladins being lawful good is a trope in D&D, and while modern minded gamers might want nuance and shades of grey, some of us sometimes want to start all all shiney and valiant and get a few nicks and scratches along the way, with temptations thrown in. If there's literally no consequence to you acting like a scoundrel unless somebody catches you (which is essentially what you're saying when you say stuff like no alignment restrictions thus no atonement mechanic), then you might as well play a lay person with no divine oath and actually remove the class from the game. The "knight" archetype now is your background, and you're just a fighter with a specialty feat for casting some cure minor wounds type spells. Your alignment is a separate component, that has no bearing on your class, since anyone can now be a paladin and act any way they chose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
Top