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General Tabletop Discussion
*Dungeons & Dragons
So what's the problem with restrictions, especially when it comes to the Paladin?
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<blockquote data-quote="Libramarian" data-source="post: 6117474" data-attributes="member: 6688858"><p>Oh good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I came to that comment about the appeal of the classic Paladin not in a theoretical way but just by really trying to think about how it actually works during character creation. Mostly, anyway--I was also reminded of Ron Edwards' discussion of a simulationist samurai vs. a narrativist samurai from one of his essays.</p><p></p><p></p><p>I think from a sim perspective it just feels right to have weighty consequences for falling as a Paladin, even though those rules are not ever supposed to actually be used. Sort of like how it feels right to have rules for hunger and thirst in D&D even though I wouldn't be surprised if a D&D character hasn't actually died of hunger since like 1975.</p><p></p><p>My fantasy reference point for the Paladin is the Night's Watch from A Song of Ice and Fire. It's not admirable to keep doing your duty once you're there, because deserters are hunted down and killed so you don't have much of a choice, but it's very impressive for someone to voluntarily take the black.</p><p></p><p>That makes sense to me. I prefer an alignment restriction to a specific code of conduct, but only slightly. It's true that the vast majority of the time in the classic D&D sort of game that I like they're basically the same thing because it's so obvious what the proper interpretation is. There are two morally dubious situations that come up all the time: the opportunity to harm or threaten with violence noncombatants, and the oppotunity to lie/deceive for advantage. The first is evil, the second is chaotic. Players who want to play basically ethical characters have to turn down those advantages most of the time. If you want to play a Paladin, you have to make a commitment at the beginning of the game that you will never even consider it, no matter what the advantage is.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6117474, member: 6688858"] Oh good :) I came to that comment about the appeal of the classic Paladin not in a theoretical way but just by really trying to think about how it actually works during character creation. Mostly, anyway--I was also reminded of Ron Edwards' discussion of a simulationist samurai vs. a narrativist samurai from one of his essays. I think from a sim perspective it just feels right to have weighty consequences for falling as a Paladin, even though those rules are not ever supposed to actually be used. Sort of like how it feels right to have rules for hunger and thirst in D&D even though I wouldn't be surprised if a D&D character hasn't actually died of hunger since like 1975. My fantasy reference point for the Paladin is the Night's Watch from A Song of Ice and Fire. It's not admirable to keep doing your duty once you're there, because deserters are hunted down and killed so you don't have much of a choice, but it's very impressive for someone to voluntarily take the black. That makes sense to me. I prefer an alignment restriction to a specific code of conduct, but only slightly. It's true that the vast majority of the time in the classic D&D sort of game that I like they're basically the same thing because it's so obvious what the proper interpretation is. There are two morally dubious situations that come up all the time: the opportunity to harm or threaten with violence noncombatants, and the oppotunity to lie/deceive for advantage. The first is evil, the second is chaotic. Players who want to play basically ethical characters have to turn down those advantages most of the time. If you want to play a Paladin, you have to make a commitment at the beginning of the game that you will never even consider it, no matter what the advantage is. [/QUOTE]
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So what's the problem with restrictions, especially when it comes to the Paladin?
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